| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include <cstring> |
| |
| #include <math.h> |
| |
| #include <vibrator/ExternalVibrationUtils.h> |
| |
| namespace android::os { |
| |
| namespace { |
| static constexpr float HAPTIC_SCALE_VERY_LOW_RATIO = 2.0f / 3.0f; |
| static constexpr float HAPTIC_SCALE_LOW_RATIO = 3.0f / 4.0f; |
| static constexpr float HAPTIC_MAX_AMPLITUDE_FLOAT = 1.0f; |
| |
| float getHapticScaleGamma(HapticLevel level) { |
| switch (level) { |
| case HapticLevel::VERY_LOW: |
| return 2.0f; |
| case HapticLevel::LOW: |
| return 1.5f; |
| case HapticLevel::HIGH: |
| return 0.5f; |
| case HapticLevel::VERY_HIGH: |
| return 0.25f; |
| default: |
| return 1.0f; |
| } |
| } |
| |
| float getHapticMaxAmplitudeRatio(HapticLevel level) { |
| switch (level) { |
| case HapticLevel::VERY_LOW: |
| return HAPTIC_SCALE_VERY_LOW_RATIO; |
| case HapticLevel::LOW: |
| return HAPTIC_SCALE_LOW_RATIO; |
| case HapticLevel::NONE: |
| case HapticLevel::HIGH: |
| case HapticLevel::VERY_HIGH: |
| return 1.0f; |
| default: |
| return 0.0f; |
| } |
| } |
| |
| void applyHapticScale(float* buffer, size_t length, HapticScale scale) { |
| if (scale.isScaleMute()) { |
| memset(buffer, 0, length * sizeof(float)); |
| return; |
| } |
| if (scale.isScaleNone()) { |
| return; |
| } |
| HapticLevel hapticLevel = scale.getLevel(); |
| float adaptiveScaleFactor = scale.getAdaptiveScaleFactor(); |
| float gamma = getHapticScaleGamma(hapticLevel); |
| float maxAmplitudeRatio = getHapticMaxAmplitudeRatio(hapticLevel); |
| |
| for (size_t i = 0; i < length; i++) { |
| if (hapticLevel != HapticLevel::NONE) { |
| float sign = buffer[i] >= 0 ? 1.0 : -1.0; |
| buffer[i] = powf(fabsf(buffer[i] / HAPTIC_MAX_AMPLITUDE_FLOAT), gamma) |
| * maxAmplitudeRatio * HAPTIC_MAX_AMPLITUDE_FLOAT * sign; |
| } |
| |
| if (adaptiveScaleFactor != 1.0f) { |
| buffer[i] *= adaptiveScaleFactor; |
| } |
| } |
| } |
| |
| void clipHapticData(float* buffer, size_t length, float limit) { |
| if (isnan(limit) || limit == 0) { |
| return; |
| } |
| limit = fabsf(limit); |
| for (size_t i = 0; i < length; i++) { |
| float sign = buffer[i] >= 0 ? 1.0 : -1.0; |
| if (fabsf(buffer[i]) > limit) { |
| buffer[i] = limit * sign; |
| } |
| } |
| } |
| |
| } // namespace |
| |
| bool isValidHapticScale(HapticScale scale) { |
| switch (scale.getLevel()) { |
| case HapticLevel::MUTE: |
| case HapticLevel::VERY_LOW: |
| case HapticLevel::LOW: |
| case HapticLevel::NONE: |
| case HapticLevel::HIGH: |
| case HapticLevel::VERY_HIGH: |
| return true; |
| } |
| return false; |
| } |
| |
| void scaleHapticData(float* buffer, size_t length, HapticScale scale, float limit) { |
| if (isValidHapticScale(scale)) { |
| applyHapticScale(buffer, length, scale); |
| } |
| clipHapticData(buffer, length, limit); |
| } |
| |
| } // namespace android::os |