| /* |
| * Copyright 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <android-base/thread_annotations.h> |
| #include <gui/DisplayEventReceiver.h> |
| #include <scheduler/Fps.h> |
| #include <sys/types.h> |
| #include <map> |
| #include <optional> |
| |
| #include "Utils/Dumper.h" |
| |
| namespace android::scheduler { |
| |
| class FrameRateOverrideMappings { |
| using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride; |
| using UidToFrameRateOverride = std::map<uid_t, Fps>; |
| |
| public: |
| std::optional<Fps> getFrameRateOverrideForUid(uid_t uid, |
| bool supportsFrameRateOverrideByContent) const |
| EXCLUDES(mFrameRateOverridesLock); |
| std::vector<FrameRateOverride> getAllFrameRateOverrides(bool supportsFrameRateOverrideByContent) |
| EXCLUDES(mFrameRateOverridesLock); |
| bool updateFrameRateOverridesByContent(const UidToFrameRateOverride& frameRateOverrides) |
| EXCLUDES(mFrameRateOverridesLock); |
| void setGameModeRefreshRateForUid(FrameRateOverride frameRateOverride) |
| EXCLUDES(mFrameRateOverridesLock); |
| void setPreferredRefreshRateForUid(FrameRateOverride frameRateOverride) |
| EXCLUDES(mFrameRateOverridesLock); |
| |
| void dump(utils::Dumper&) const; |
| |
| private: |
| size_t maxOverridesCount() const REQUIRES(mFrameRateOverridesLock) { |
| return std::max({mFrameRateOverridesByContent.size(), |
| mFrameRateOverridesFromGameManager.size(), |
| mFrameRateOverridesFromBackdoor.size()}); |
| } |
| |
| void dump(utils::Dumper&, std::string_view name, const UidToFrameRateOverride&) const; |
| |
| // The frame rate override lists need their own mutex as they are being read |
| // by SurfaceFlinger, Scheduler and EventThread (as a callback) to prevent deadlocks |
| mutable std::mutex mFrameRateOverridesLock; |
| |
| // mappings between a UID and a preferred refresh rate that this app would |
| // run at. |
| UidToFrameRateOverride mFrameRateOverridesByContent GUARDED_BY(mFrameRateOverridesLock); |
| UidToFrameRateOverride mFrameRateOverridesFromBackdoor GUARDED_BY(mFrameRateOverridesLock); |
| UidToFrameRateOverride mFrameRateOverridesFromGameManager GUARDED_BY(mFrameRateOverridesLock); |
| }; |
| |
| } // namespace android::scheduler |