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LeafOS
/
LeafOS-Project
/
android_frameworks_base
/
f0d69b9e33e32b60bf953fc775b7843825e99036
/
libs
/
hwui
/
SpotShadow.cpp
1e4209e
Use std::sort instead of quickSortX
by John Reck
· 10 years ago
ecf091e
Update the shadow fall off function from cosine to gaussian.
by ztenghui
· 10 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
64bb413
Revert "resolved conflicts for merge of 220c3f4f to master"
by Andreas Gampe
· 10 years ago
8a902d9
resolved conflicts for merge of 220c3f4f to master
by Andreas Gampe
· 10 years ago
2ab8298
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp
by Andreas Gampe
· 10 years ago
42ddc18
Frameworks/base: Unused parameters in hwui
by Andreas Gampe
· 10 years ago
952de42
am 5679d937: am ab6515f6: am 4e50ee4f: Merge "Shadow: Fix the crash in spot shadow" into lmp-mr1-dev
by ztenghui
· 10 years ago
5679d93
am ab6515f6: am 4e50ee4f: Merge "Shadow: Fix the crash in spot shadow" into lmp-mr1-dev
by ztenghui
· 10 years ago
3932063
Shadow: Fix the crash in spot shadow
by ztenghui
· 10 years ago
edaecc1
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
by Andreas Gampe
· 10 years ago
1272887
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
by Andreas Gampe
· 10 years ago
94745cc
am 86f289fb: am 0b70c09c: am 7ae6fc81: Merge "A better looking and faster spot shadow." into lmp-mr1-dev
by ztenghui
· 10 years ago
d2dcd6f
A better looking and faster spot shadow.
by ztenghui
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
9122b1b
Use float instead of double to increase spot shadow perf
by ztenghui
· 10 years ago
512e643
Re-triangulate the spot shadow.
by ztenghui
· 11 years ago
3bd3fa1
Correctly detect the wrong Z value for the light
by ztenghui
· 11 years ago
c50a03d
Improve the spot shadow computation.
by ztenghui
· 11 years ago
91a8c7c
Switch to cos interpolation of shadow alpha
by Chris Craik
· 11 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 11 years ago
9a89bc6
Compute layer bounds over subset of VertexBuffer verts
by Chris Craik
· 11 years ago
c93e45c
Build layer damage bounds for shadows
by Chris Craik
· 11 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
2e023f3
Make sure the theta is correctly represented and incoming polygon is CW for shadow.
by ztenghui
· 11 years ago
28c3ea0
Get rid of useless code
by ztenghui
· 11 years ago
99af942
Fix the missing spot shadow when DEBUG_SHADOW is turned on
by ztenghui
· 11 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 11 years ago
b98f211
Force shadow casters above the Z=0 plane
by Chris Craik
· 11 years ago
b79a3e3
Fix orthographic shadows projection, simplify shadow reordering
by Chris Craik
· 11 years ago
726118b
Improve shadow tessellation performance
by Chris Craik
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
a989cb2
Merge "Fixing a bad bug when there is no real umbra"
by ztenghui
· 11 years ago
5176c97
Fixing a bad bug when there is no real umbra
by ztenghui
· 11 years ago
12d9526d
Simplify umbra calculation
by Chris Craik
· 11 years ago
f5ca8b4
Merge close vertices in a better way.
by ztenghui
· 11 years ago
7b4516e
Calculate and show the shadow from a spot light.
by ztenghui
· 11 years ago