Don't blend transparent pixels when rendering layers.
With this change, the rendere keeps track of what regions are rendered into
and generates a mesh that matches these regions exactly. The mesh is used
to composite the layer on screen.
Change-Id: I1f342576b9134fb29caff7fb8f4c1da179fe956d
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
index 9898df4..595ad4e 100644
--- a/libs/hwui/Snapshot.h
+++ b/libs/hwui/Snapshot.h
@@ -268,7 +268,7 @@
Rect* clipRect;
/**
- * The ancestor layer's dirty region..
+ * The ancestor layer's dirty region.
*/
Region* region;