commit | f219da5e32e85deb442468ee9a63bb28eb198557 | [log] [tgz] |
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author | Romain Guy <romainguy@google.com> | Sun Jan 16 12:54:25 2011 -0800 |
committer | Romain Guy <romainguy@google.com> | Sun Jan 16 12:54:25 2011 -0800 |
tree | 3d27f5c3a1fcce028ca12aa7dc7331f95d8ae8c0 | |
parent | a47aa87a19c733e28d9d2db1c4eb7f29d668db7b [diff] |
Don't blend transparent pixels when rendering layers. With this change, the rendere keeps track of what regions are rendered into and generates a mesh that matches these regions exactly. The mesh is used to composite the layer on screen. Change-Id: I1f342576b9134fb29caff7fb8f4c1da179fe956d