Update the VD and AVD's getOpacity()

static VectorDrawable should be returning Transparent while root alpha is 0.
AnimatedVectorDrawable running on RenderThread now, and the opacity should
be conservatively set as Translucent.

http://b/27554766

Change-Id: I9a78696cab94f10ba40a733cc9c00f1c2d7ebb7f
diff --git a/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java b/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java
index 3901af3..d325bd0 100644
--- a/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java
+++ b/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java
@@ -35,6 +35,7 @@
 import android.graphics.ColorFilter;
 import android.graphics.Insets;
 import android.graphics.Outline;
+import android.graphics.PixelFormat;
 import android.graphics.PorterDuff;
 import android.graphics.Rect;
 import android.os.Build;
@@ -306,7 +307,7 @@
 
     @Override
     public int getOpacity() {
-        return mAnimatedVectorState.mVectorDrawable.getOpacity();
+        return PixelFormat.TRANSLUCENT;
     }
 
     @Override
diff --git a/graphics/java/android/graphics/drawable/VectorDrawable.java b/graphics/java/android/graphics/drawable/VectorDrawable.java
index 9e0f1b4..44a91fe 100644
--- a/graphics/java/android/graphics/drawable/VectorDrawable.java
+++ b/graphics/java/android/graphics/drawable/VectorDrawable.java
@@ -364,7 +364,9 @@
 
     @Override
     public int getOpacity() {
-        return PixelFormat.TRANSLUCENT;
+        // We can't tell whether the drawable is fully opaque unless we examine all the pixels,
+        // but we could tell it is transparent if the root alpha is 0.
+        return getAlpha() == 0 ? PixelFormat.TRANSPARENT : PixelFormat.TRANSLUCENT;
     }
 
     @Override