| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "TestSceneBase.h" |
| |
| #include <SkBlendMode.h> |
| |
| class ShadowShaderAnimation; |
| |
| static TestScene::Registrar _ShadowShader(TestScene::Info{ |
| "shadowshader", |
| "A set of overlapping shadowed areas with simple tessellation useful for" |
| " benchmarking shadow shader performance.", |
| TestScene::simpleCreateScene<ShadowShaderAnimation>}); |
| |
| class ShadowShaderAnimation : public TestScene { |
| public: |
| std::vector<sp<RenderNode> > cards; |
| void createContent(int width, int height, Canvas& canvas) override { |
| canvas.drawColor(0xFFFFFFFF, SkBlendMode::kSrcOver); |
| canvas.enableZ(true); |
| |
| int outset = 50; |
| for (int i = 0; i < 10; i++) { |
| sp<RenderNode> card = |
| createCard(outset, outset, width - (outset * 2), height - (outset * 2)); |
| canvas.drawRenderNode(card.get()); |
| cards.push_back(card); |
| } |
| |
| canvas.enableZ(false); |
| } |
| void doFrame(int frameNr) override { |
| int curFrame = frameNr % 10; |
| for (size_t ci = 0; ci < cards.size(); ci++) { |
| cards[ci]->mutateStagingProperties().setTranslationX(curFrame); |
| cards[ci]->mutateStagingProperties().setTranslationY(curFrame); |
| cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); |
| } |
| } |
| |
| private: |
| sp<RenderNode> createCard(int x, int y, int width, int height) { |
| return TestUtils::createNode(x, y, x + width, y + height, |
| [width, height](RenderProperties& props, Canvas& canvas) { |
| props.setElevation(1000); |
| |
| // Set 0 radius, no clipping, so shadow is easy to compute. |
| // Slightly transparent outline |
| // to signal contents aren't opaque (not necessary though, |
| // as elevation is so high, no |
| // inner content to cut out) |
| props.mutableOutline().setRoundRect(0, 0, width, height, 0, |
| 0.99f); |
| props.mutableOutline().setShouldClip(false); |
| |
| // don't draw anything to card's canvas - we just want the |
| // shadow |
| }); |
| } |
| }; |