| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_MATRIX_H |
| #define ANDROID_HWUI_MATRIX_H |
| |
| #include <SkMatrix.h> |
| |
| #include <cutils/compiler.h> |
| |
| #include "Rect.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| #define MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]" |
| #define MATRIX_ARGS(m) \ |
| (m)->get(0), (m)->get(1), (m)->get(2), \ |
| (m)->get(3), (m)->get(4), (m)->get(5), \ |
| (m)->get(6), (m)->get(7), (m)->get(8) |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Classes |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class ANDROID_API Matrix4 { |
| public: |
| float data[16]; |
| |
| enum Entry { |
| kScaleX = 0, |
| kSkewY = 1, |
| kPerspective0 = 3, |
| kSkewX = 4, |
| kScaleY = 5, |
| kPerspective1 = 7, |
| kScaleZ = 10, |
| kTranslateX = 12, |
| kTranslateY = 13, |
| kTranslateZ = 14, |
| kPerspective2 = 15 |
| }; |
| |
| // NOTE: The flags from kTypeIdentity to kTypePerspective |
| // must be kept in sync with the type flags found |
| // in SkMatrix |
| enum Type { |
| kTypeIdentity = 0, |
| kTypeTranslate = 0x1, |
| kTypeScale = 0x2, |
| kTypeAffine = 0x4, |
| kTypePerspective = 0x8, |
| kTypeRectToRect = 0x10, |
| kTypeUnknown = 0x20, |
| }; |
| |
| static const int sGeometryMask = 0xf; |
| |
| Matrix4() { |
| loadIdentity(); |
| } |
| |
| Matrix4(const float* v) { |
| load(v); |
| } |
| |
| Matrix4(const Matrix4& v) { |
| load(v); |
| } |
| |
| Matrix4(const SkMatrix& v) { |
| load(v); |
| } |
| |
| float operator[](int index) const { |
| return data[index]; |
| } |
| |
| float& operator[](int index) { |
| mType = kTypeUnknown; |
| return data[index]; |
| } |
| |
| Matrix4& operator=(const SkMatrix& v) { |
| load(v); |
| return *this; |
| } |
| |
| friend bool operator==(const Matrix4& a, const Matrix4& b) { |
| return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float)); |
| } |
| |
| friend bool operator!=(const Matrix4& a, const Matrix4& b) { |
| return !(a == b); |
| } |
| |
| void loadIdentity(); |
| |
| void load(const float* v); |
| void load(const Matrix4& v); |
| void load(const SkMatrix& v); |
| |
| void loadInverse(const Matrix4& v); |
| |
| void loadTranslate(float x, float y, float z); |
| void loadScale(float sx, float sy, float sz); |
| void loadSkew(float sx, float sy); |
| void loadRotate(float angle); |
| void loadRotate(float angle, float x, float y, float z); |
| void loadMultiply(const Matrix4& u, const Matrix4& v); |
| void loadFrustum(float left, float top, float right, float bottom, float near, float far); |
| void loadLookAt(float eyeX, float eyeY, float eyeZ, |
| float centerX, float centerY, float centerZ, |
| float upX, float upY, float upZ); |
| |
| void loadOrtho(float left, float right, float bottom, float top, float near, float far); |
| |
| uint8_t getType() const; |
| |
| void multiply(const Matrix4& v) { |
| Matrix4 u; |
| u.loadMultiply(*this, v); |
| load(u); |
| } |
| |
| void multiply(float v); |
| |
| void translate(float x, float y, float z = 0) { |
| if ((getType() & sGeometryMask) <= kTypeTranslate) { |
| data[kTranslateX] += x; |
| data[kTranslateY] += y; |
| data[kTranslateZ] += z; |
| } else { |
| // Doing a translation will only affect the translate bit of the type |
| // Save the type |
| uint8_t type = mType; |
| |
| Matrix4 u; |
| u.loadTranslate(x, y, z); |
| multiply(u); |
| |
| // Restore the type and fix the translate bit |
| mType = type; |
| if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) { |
| mType |= kTypeTranslate; |
| } else { |
| mType &= ~kTypeTranslate; |
| } |
| } |
| } |
| |
| void scale(float sx, float sy, float sz) { |
| Matrix4 u; |
| u.loadScale(sx, sy, sz); |
| multiply(u); |
| } |
| |
| void skew(float sx, float sy) { |
| Matrix4 u; |
| u.loadSkew(sx, sy); |
| multiply(u); |
| } |
| |
| void rotate(float angle, float x, float y, float z) { |
| Matrix4 u; |
| u.loadRotate(angle, x, y, z); |
| multiply(u); |
| } |
| |
| /** |
| * If the matrix is identity or translate and/or scale. |
| */ |
| bool isSimple() const; |
| bool isPureTranslate() const; |
| bool isIdentity() const; |
| bool isPerspective() const; |
| bool rectToRect() const; |
| bool positiveScale() const; |
| |
| bool changesBounds() const; |
| |
| void copyTo(float* v) const; |
| void copyTo(SkMatrix& v) const; |
| |
| void mapPoint3d(Vector3& vec) const; |
| void mapPoint(float& x, float& y) const; // 2d only |
| void mapRect(Rect& r) const; // 2d only |
| |
| float getTranslateX() const; |
| float getTranslateY() const; |
| |
| void decomposeScale(float& sx, float& sy) const; |
| |
| void dump() const; |
| |
| static const Matrix4& identity(); |
| |
| private: |
| mutable uint8_t mType; |
| |
| inline float get(int i, int j) const { |
| return data[i * 4 + j]; |
| } |
| |
| inline void set(int i, int j, float v) { |
| data[i * 4 + j] = v; |
| } |
| |
| uint8_t getGeometryType() const; |
| |
| }; // class Matrix4 |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Types |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| typedef Matrix4 mat4; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_MATRIX_H |