Prioritize reveal clipping over Outline clipping
bug:15780987
bug:17350602
Also update docs around clipping nesting behavior,
and some Z ordering behavior.
Change-Id: Iaa204350a0adfdcbd8c4b821fb4a9c0ae22f2613
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
index ad4ee9d..549de9b 100644
--- a/libs/hwui/Snapshot.h
+++ b/libs/hwui/Snapshot.h
@@ -55,6 +55,7 @@
|| rect.intersects(dangerRects[3]);
}
+ bool highPriority;
Matrix4 matrix;
Rect dangerRects[4];
Rect innerRect;
@@ -166,8 +167,11 @@
/**
* Sets (and replaces) the current clipping outline
+ *
+ * If the current round rect clip is high priority, the incoming clip is ignored.
*/
- void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, float radius);
+ void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
+ float radius, bool highPriority);
/**
* Indicates whether this snapshot should be ignored. A snapshot