Fix issue 2001214: AudioFlinger and AudioPolicyService interfaces should not use pointers as handles to inputs and outputs.
Use integers instead of void* as input/output handles at IAudioFlinger and IAudioPolicyService interfaces.
AudioFlinger maintains an always increasing count of opened inputs or outputs as unique ID.
diff --git a/include/media/IAudioFlinger.h b/include/media/IAudioFlinger.h
index 26e6972..8018568 100644
--- a/include/media/IAudioFlinger.h
+++ b/include/media/IAudioFlinger.h
@@ -50,12 +50,12 @@
int frameCount,
uint32_t flags,
const sp<IMemory>& sharedBuffer,
- void *output,
+ int output,
status_t *status) = 0;
virtual sp<IAudioRecord> openRecord(
pid_t pid,
- void *input,
+ int input,
uint32_t sampleRate,
int format,
int channelCount,
@@ -66,11 +66,11 @@
/* query the audio hardware state. This state never changes,
* and therefore can be cached.
*/
- virtual uint32_t sampleRate(void *output) const = 0;
- virtual int channelCount(void *output) const = 0;
- virtual int format(void *output) const = 0;
- virtual size_t frameCount(void *output) const = 0;
- virtual uint32_t latency(void *output) const = 0;
+ virtual uint32_t sampleRate(int output) const = 0;
+ virtual int channelCount(int output) const = 0;
+ virtual int format(int output) const = 0;
+ virtual size_t frameCount(int output) const = 0;
+ virtual uint32_t latency(int output) const = 0;
/* set/get the audio hardware state. This will probably be used by
* the preference panel, mostly.
@@ -84,10 +84,10 @@
/* set/get stream type state. This will probably be used by
* the preference panel, mostly.
*/
- virtual status_t setStreamVolume(int stream, float value, void *output) = 0;
+ virtual status_t setStreamVolume(int stream, float value, int output) = 0;
virtual status_t setStreamMute(int stream, bool muted) = 0;
- virtual float streamVolume(int stream, void *output) const = 0;
+ virtual float streamVolume(int stream, int output) const = 0;
virtual bool streamMute(int stream) const = 0;
// set audio mode
@@ -100,8 +100,8 @@
// is a music stream active?
virtual bool isMusicActive() const = 0;
- virtual status_t setParameters(void *ioHandle, const String8& keyValuePairs) = 0;
- virtual String8 getParameters(void *ioHandle, const String8& keys) = 0;
+ virtual status_t setParameters(int ioHandle, const String8& keyValuePairs) = 0;
+ virtual String8 getParameters(int ioHandle, const String8& keys) = 0;
// register a current process for audio output change notifications
virtual void registerClient(const sp<IAudioFlingerClient>& client) = 0;
@@ -109,25 +109,25 @@
// retrieve the audio recording buffer size
virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0;
- virtual void *openOutput(uint32_t *pDevices,
+ virtual int openOutput(uint32_t *pDevices,
uint32_t *pSamplingRate,
uint32_t *pFormat,
uint32_t *pChannels,
uint32_t *pLatencyMs,
uint32_t flags) = 0;
- virtual void *openDuplicateOutput(void *output1, void *output2) = 0;
- virtual status_t closeOutput(void *output) = 0;
- virtual status_t suspendOutput(void *output) = 0;
- virtual status_t restoreOutput(void *output) = 0;
+ virtual int openDuplicateOutput(int output1, int output2) = 0;
+ virtual status_t closeOutput(int output) = 0;
+ virtual status_t suspendOutput(int output) = 0;
+ virtual status_t restoreOutput(int output) = 0;
- virtual void *openInput(uint32_t *pDevices,
+ virtual int openInput(uint32_t *pDevices,
uint32_t *pSamplingRate,
uint32_t *pFormat,
uint32_t *pChannels,
uint32_t acoustics) = 0;
- virtual status_t closeInput(void *input) = 0;
+ virtual status_t closeInput(int input) = 0;
- virtual status_t setStreamOutput(uint32_t stream, void *output) = 0;
+ virtual status_t setStreamOutput(uint32_t stream, int output) = 0;
};