| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "SkiaUtils.h" |
| |
| #include <SkCanvas.h> |
| #include <SkDrawable.h> |
| #include <SkMatrix.h> |
| #include <utils/RefBase.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class RenderNode; |
| class RenderProperties; |
| |
| namespace skiapipeline { |
| |
| class SkiaDisplayList; |
| |
| /** |
| * This drawable wraps a RenderNode and enables it to be recorded into a list |
| * of Skia drawing commands. |
| */ |
| class RenderNodeDrawable : public SkDrawable { |
| public: |
| /** |
| * Creates a new RenderNodeDrawable backed by a render node. |
| * |
| * @param node that has to be drawn |
| * @param canvas is a recording canvas used to extract its matrix |
| * @param composeLayer if the node's layer type is RenderLayer this flag determines whether |
| * we should draw into the contents of the layer or compose the existing contents of the |
| * layer into the canvas. |
| */ |
| explicit RenderNodeDrawable(RenderNode* node, SkCanvas* canvas, bool composeLayer = true, |
| bool inReorderingSection = false); |
| |
| ~RenderNodeDrawable(); |
| |
| /** |
| * Draws into the canvas this render node and its children. If the node is marked as a |
| * projection receiver then all projected children (excluding direct children) will be drawn |
| * last. Any projected node not matching those requirements will not be drawn by this function. |
| */ |
| void forceDraw(SkCanvas* canvas); |
| |
| /** |
| * Returns readonly render properties for this render node. |
| */ |
| const RenderProperties& getNodeProperties() const; |
| |
| /** |
| * The renderNode (and its properties) that is to be drawn |
| */ |
| RenderNode* getRenderNode() const { return mRenderNode.get(); } |
| |
| /** |
| * Returns the transform on the canvas at time of recording and is used for |
| * computing total transform without rerunning DL contents. |
| */ |
| const SkMatrix& getRecordedMatrix() const { return mRecordedTransform; } |
| |
| /** |
| * Sets a pointer to a display list of the parent render node. The display list is used when |
| * drawing backward projected nodes, when this node is a projection receiver. |
| */ |
| void setProjectedDisplayList(SkiaDisplayList* projectedDisplayList) { |
| mProjectedDisplayList = projectedDisplayList; |
| } |
| |
| protected: |
| /* |
| * Return the (conservative) bounds of what the drawable will draw. |
| */ |
| virtual SkRect onGetBounds() override { |
| // We don't want to enable a record time quick reject because the properties |
| // of the RenderNode may be updated on subsequent frames. |
| return SkRectMakeLargest(); |
| } |
| /** |
| * This function draws into a canvas as forceDraw, but does nothing if the render node has a |
| * non-zero elevation. |
| */ |
| virtual void onDraw(SkCanvas* canvas) override; |
| |
| private: |
| /* |
| * Render node that is wrapped by this class. |
| */ |
| sp<RenderNode> mRenderNode; |
| |
| /** |
| * Walks recursively the display list and draws the content of backward projected nodes. |
| * |
| * @param canvas used to draw the backward projected nodes |
| * @param displayList is a display list that contains a projection receiver |
| * @param nestLevel should be always 0. Used to track how far we are from the receiver. |
| */ |
| void drawBackwardsProjectedNodes(SkCanvas* canvas, const SkiaDisplayList& displayList, |
| int nestLevel = 0); |
| |
| /** |
| * Applies the rendering properties of a view onto a SkCanvas. |
| */ |
| static void setViewProperties(const RenderProperties& properties, SkCanvas* canvas, |
| float* alphaMultiplier); |
| |
| /** |
| * Stores transform on the canvas at time of recording and is used for |
| * computing total transform without rerunning DL contents. |
| */ |
| const SkMatrix mRecordedTransform; |
| |
| /** |
| * If mRenderNode's layer type is RenderLayer this flag determines whether we |
| * should draw into the contents of the layer or compose the existing contents |
| * of the layer into the canvas. |
| */ |
| const bool mComposeLayer; |
| |
| /* |
| * True if the render node is in a reordering section |
| */ |
| bool mInReorderingSection; |
| |
| /* |
| * Draw the content into a canvas, depending on the render node layer type and mComposeLayer. |
| */ |
| void drawContent(SkCanvas* canvas) const; |
| |
| /* |
| * display list that is searched for any render nodes with getProjectBackwards==true |
| */ |
| SkiaDisplayList* mProjectedDisplayList = nullptr; |
| }; |
| |
| } // namespace skiapipeline |
| } // namespace uirenderer |
| } // namespace android |