| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef _UI_SPRITES_H |
| #define _UI_SPRITES_H |
| |
| #include <utils/RefBase.h> |
| #include <utils/Looper.h> |
| |
| #include <gui/SurfaceComposerClient.h> |
| |
| #include "SpriteIcon.h" |
| |
| namespace android { |
| |
| /* |
| * Transformation matrix for a sprite. |
| */ |
| struct SpriteTransformationMatrix { |
| inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { } |
| inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) : |
| dsdx(dsdx), dtdx(dtdx), dsdy(dsdy), dtdy(dtdy) { } |
| |
| float dsdx; |
| float dtdx; |
| float dsdy; |
| float dtdy; |
| |
| inline bool operator== (const SpriteTransformationMatrix& other) { |
| return dsdx == other.dsdx |
| && dtdx == other.dtdx |
| && dsdy == other.dsdy |
| && dtdy == other.dtdy; |
| } |
| |
| inline bool operator!= (const SpriteTransformationMatrix& other) { |
| return !(*this == other); |
| } |
| }; |
| |
| /* |
| * A sprite is a simple graphical object that is displayed on-screen above other layers. |
| * The basic sprite class is an interface. |
| * The implementation is provided by the sprite controller. |
| */ |
| class Sprite : public RefBase { |
| protected: |
| Sprite() { } |
| virtual ~Sprite() { } |
| |
| public: |
| enum { |
| // The base layer for pointer sprites. |
| BASE_LAYER_POINTER = 0, // reserve space for 1 pointer |
| |
| // The base layer for spot sprites. |
| BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID spots |
| }; |
| |
| /* Sets the bitmap that is drawn by the sprite. |
| * The sprite retains a copy of the bitmap for subsequent rendering. */ |
| virtual void setIcon(const SpriteIcon& icon) = 0; |
| |
| inline void clearIcon() { |
| setIcon(SpriteIcon()); |
| } |
| |
| /* Sets whether the sprite is visible. */ |
| virtual void setVisible(bool visible) = 0; |
| |
| /* Sets the sprite position on screen, relative to the sprite's hot spot. */ |
| virtual void setPosition(float x, float y) = 0; |
| |
| /* Sets the layer of the sprite, relative to the system sprite overlay layer. |
| * Layer 0 is the overlay layer, > 0 appear above this layer. */ |
| virtual void setLayer(int32_t layer) = 0; |
| |
| /* Sets the sprite alpha blend ratio between 0.0 and 1.0. */ |
| virtual void setAlpha(float alpha) = 0; |
| |
| /* Sets the sprite transformation matrix. */ |
| virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0; |
| |
| /* Sets the id of the display where the sprite should be shown. */ |
| virtual void setDisplayId(int32_t displayId) = 0; |
| }; |
| |
| /* |
| * Displays sprites on the screen. |
| * |
| * This interface is used by PointerController and SpotController to draw pointers or |
| * spot representations of fingers. It is not intended for general purpose use |
| * by other components. |
| * |
| * All sprite position updates and rendering is performed asynchronously. |
| * |
| * Clients are responsible for animating sprites by periodically updating their properties. |
| */ |
| class SpriteController : public MessageHandler { |
| protected: |
| virtual ~SpriteController(); |
| |
| public: |
| SpriteController(const sp<Looper>& looper, int32_t overlayLayer); |
| |
| /* Creates a new sprite, initially invisible. */ |
| virtual sp<Sprite> createSprite(); |
| |
| /* Opens or closes a transaction to perform a batch of sprite updates as part of |
| * a single operation such as setPosition and setAlpha. It is not necessary to |
| * open a transaction when updating a single property. |
| * Calls to openTransaction() nest and must be matched by an equal number |
| * of calls to closeTransaction(). */ |
| virtual void openTransaction(); |
| virtual void closeTransaction(); |
| |
| private: |
| enum { |
| MSG_UPDATE_SPRITES, |
| MSG_DISPOSE_SURFACES, |
| }; |
| |
| enum { |
| DIRTY_BITMAP = 1 << 0, |
| DIRTY_ALPHA = 1 << 1, |
| DIRTY_POSITION = 1 << 2, |
| DIRTY_TRANSFORMATION_MATRIX = 1 << 3, |
| DIRTY_LAYER = 1 << 4, |
| DIRTY_VISIBILITY = 1 << 5, |
| DIRTY_HOTSPOT = 1 << 6, |
| DIRTY_DISPLAY_ID = 1 << 7, |
| DIRTY_ICON_STYLE = 1 << 8, |
| }; |
| |
| /* Describes the state of a sprite. |
| * This structure is designed so that it can be copied during updates so that |
| * surfaces can be resized and redrawn without blocking the client by holding a lock |
| * on the sprites for a long time. |
| * Note that the SpriteIcon holds a reference to a shared (and immutable) bitmap. */ |
| struct SpriteState { |
| inline SpriteState() : |
| dirty(0), visible(false), |
| positionX(0), positionY(0), layer(0), alpha(1.0f), displayId(ADISPLAY_ID_DEFAULT), |
| surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { |
| } |
| |
| uint32_t dirty; |
| |
| SpriteIcon icon; |
| bool visible; |
| float positionX; |
| float positionY; |
| int32_t layer; |
| float alpha; |
| SpriteTransformationMatrix transformationMatrix; |
| int32_t displayId; |
| |
| sp<SurfaceControl> surfaceControl; |
| int32_t surfaceWidth; |
| int32_t surfaceHeight; |
| bool surfaceDrawn; |
| bool surfaceVisible; |
| |
| inline bool wantSurfaceVisible() const { |
| return visible && alpha > 0.0f && icon.isValid(); |
| } |
| }; |
| |
| /* Client interface for a sprite. |
| * Requests acquire a lock on the controller, update local state and request the |
| * controller to invalidate the sprite. |
| * The real heavy lifting of creating, resizing and redrawing surfaces happens |
| * asynchronously with no locks held except in short critical section to copy |
| * the sprite state before the work and update the sprite surface control afterwards. |
| */ |
| class SpriteImpl : public Sprite { |
| protected: |
| virtual ~SpriteImpl(); |
| |
| public: |
| explicit SpriteImpl(const sp<SpriteController> controller); |
| |
| virtual void setIcon(const SpriteIcon& icon); |
| virtual void setVisible(bool visible); |
| virtual void setPosition(float x, float y); |
| virtual void setLayer(int32_t layer); |
| virtual void setAlpha(float alpha); |
| virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix); |
| virtual void setDisplayId(int32_t displayId); |
| |
| inline const SpriteState& getStateLocked() const { |
| return mLocked.state; |
| } |
| |
| inline void resetDirtyLocked() { |
| mLocked.state.dirty = 0; |
| } |
| |
| inline void setSurfaceLocked(const sp<SurfaceControl>& surfaceControl, |
| int32_t width, int32_t height, bool drawn, bool visible) { |
| mLocked.state.surfaceControl = surfaceControl; |
| mLocked.state.surfaceWidth = width; |
| mLocked.state.surfaceHeight = height; |
| mLocked.state.surfaceDrawn = drawn; |
| mLocked.state.surfaceVisible = visible; |
| } |
| |
| private: |
| sp<SpriteController> mController; |
| |
| struct Locked { |
| SpriteState state; |
| } mLocked; // guarded by mController->mLock |
| |
| void invalidateLocked(uint32_t dirty); |
| }; |
| |
| /* Stores temporary information collected during the sprite update cycle. */ |
| struct SpriteUpdate { |
| inline SpriteUpdate() : surfaceChanged(false) { } |
| inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) : |
| sprite(sprite), state(state), surfaceChanged(false) { |
| } |
| |
| sp<SpriteImpl> sprite; |
| SpriteState state; |
| bool surfaceChanged; |
| }; |
| |
| mutable Mutex mLock; |
| |
| sp<Looper> mLooper; |
| const int32_t mOverlayLayer; |
| sp<WeakMessageHandler> mHandler; |
| |
| sp<SurfaceComposerClient> mSurfaceComposerClient; |
| |
| struct Locked { |
| Vector<sp<SpriteImpl> > invalidatedSprites; |
| Vector<sp<SurfaceControl> > disposedSurfaces; |
| uint32_t transactionNestingCount; |
| bool deferredSpriteUpdate; |
| } mLocked; // guarded by mLock |
| |
| void invalidateSpriteLocked(const sp<SpriteImpl>& sprite); |
| void disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl); |
| |
| void handleMessage(const Message& message); |
| void doUpdateSprites(); |
| void doDisposeSurfaces(); |
| |
| void ensureSurfaceComposerClient(); |
| sp<SurfaceControl> obtainSurface(int32_t width, int32_t height); |
| }; |
| |
| } // namespace android |
| |
| #endif // _UI_SPRITES_H |