| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "DeviceInfo.h" |
| #include "Extensions.h" |
| #include "ResourceCache.h" |
| #include "renderstate/PixelBufferState.h" |
| #include "renderstate/TextureState.h" |
| #include "thread/TaskManager.h" |
| #include "thread/TaskProcessor.h" |
| |
| #include <memory> |
| #include <vector> |
| |
| #include <GLES3/gl3.h> |
| |
| #include <utils/KeyedVector.h> |
| |
| #include <cutils/compiler.h> |
| |
| #include <SkPath.h> |
| |
| #include <vector> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Caches |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class RenderNode; |
| class RenderState; |
| |
| class ANDROID_API Caches { |
| public: |
| static Caches& createInstance(RenderState& renderState) { |
| LOG_ALWAYS_FATAL_IF(sInstance, "double create of Caches attempted"); |
| sInstance = new Caches(renderState); |
| return *sInstance; |
| } |
| |
| static Caches& getInstance() { |
| LOG_ALWAYS_FATAL_IF(!sInstance, "instance not yet created"); |
| return *sInstance; |
| } |
| |
| static bool hasInstance() { return sInstance != nullptr; } |
| |
| private: |
| explicit Caches(RenderState& renderState); |
| static Caches* sInstance; |
| |
| public: |
| enum class FlushMode { Layers = 0, Moderate, Full }; |
| |
| /** |
| * Initialize caches. |
| */ |
| bool init(); |
| |
| bool isInitialized() { return mInitialized; } |
| |
| /** |
| * Flush the cache. |
| * |
| * @param mode Indicates how much of the cache should be flushed |
| */ |
| void flush(FlushMode mode); |
| |
| /** |
| * Destroys all resources associated with this cache. This should |
| * be called after a flush(FlushMode::Full). |
| */ |
| void terminate(); |
| |
| /** |
| * Call this on each frame to ensure that garbage is deleted from |
| * GPU memory. |
| */ |
| void clearGarbage(); |
| |
| /** |
| * Returns the GL RGBA internal format to use for the current device |
| * If the device supports linear blending and needSRGB is true, |
| * this function returns GL_SRGB8_ALPHA8, otherwise it returns GL_RGBA |
| */ |
| constexpr GLint rgbaInternalFormat(bool needSRGB = true) const { |
| return extensions().hasLinearBlending() && needSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA; |
| } |
| |
| public: |
| TaskManager tasks; |
| |
| bool gpuPixelBuffersEnabled; |
| |
| const Extensions& extensions() const { return DeviceInfo::get()->extensions(); } |
| PixelBufferState& pixelBufferState() { return *mPixelBufferState; } |
| TextureState& textureState() { return *mTextureState; } |
| |
| private: |
| void initStaticProperties(); |
| |
| static void eventMarkNull(GLsizei length, const GLchar* marker) {} |
| static void startMarkNull(GLsizei length, const GLchar* marker) {} |
| static void endMarkNull() {} |
| |
| // Used to render layers |
| std::unique_ptr<TextureVertex[]> mRegionMesh; |
| |
| bool mInitialized; |
| |
| // TODO: move below to RenderState |
| PixelBufferState* mPixelBufferState = nullptr; |
| TextureState* mTextureState = nullptr; |
| |
| }; // class Caches |
| |
| }; // namespace uirenderer |
| }; // namespace android |