Automated import from //branches/master/...@140808,140808
diff --git a/core/res/assets/images/android-logo-mask.png b/core/res/assets/images/android-logo-mask.png
new file mode 100644
index 0000000..e78af5f
--- /dev/null
+++ b/core/res/assets/images/android-logo-mask.png
Binary files differ
diff --git a/core/res/assets/images/android-logo-shine.png b/core/res/assets/images/android-logo-shine.png
new file mode 100644
index 0000000..98692df
--- /dev/null
+++ b/core/res/assets/images/android-logo-shine.png
Binary files differ
diff --git a/core/res/assets/images/android_320x480.png b/core/res/assets/images/android_320x480.png
deleted file mode 100644
index d2665bb..0000000
--- a/core/res/assets/images/android_320x480.png
+++ /dev/null
Binary files differ
diff --git a/core/res/assets/images/boot_robot.png b/core/res/assets/images/boot_robot.png
deleted file mode 100644
index f4555af..0000000
--- a/core/res/assets/images/boot_robot.png
+++ /dev/null
Binary files differ
diff --git a/core/res/assets/images/boot_robot_glow.png b/core/res/assets/images/boot_robot_glow.png
deleted file mode 100644
index 2a67a3f..0000000
--- a/core/res/assets/images/boot_robot_glow.png
+++ /dev/null
Binary files differ
diff --git a/core/res/assets/images/cylon_dot.png b/core/res/assets/images/cylon_dot.png
deleted file mode 100644
index 150b8b1..0000000
--- a/core/res/assets/images/cylon_dot.png
+++ /dev/null
Binary files differ
diff --git a/core/res/assets/images/cylon_left.png b/core/res/assets/images/cylon_left.png
deleted file mode 100644
index 50c6296..0000000
--- a/core/res/assets/images/cylon_left.png
+++ /dev/null
Binary files differ
diff --git a/core/res/assets/images/cylon_right.png b/core/res/assets/images/cylon_right.png
deleted file mode 100644
index 89b7d71..0000000
--- a/core/res/assets/images/cylon_right.png
+++ /dev/null
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diff --git a/libs/surfaceflinger/BootAnimation.cpp b/libs/surfaceflinger/BootAnimation.cpp
index 2b30336..03edbf3 100644
--- a/libs/surfaceflinger/BootAnimation.cpp
+++ b/libs/surfaceflinger/BootAnimation.cpp
@@ -187,44 +187,20 @@
}
bool BootAnimation::android() {
- initTexture(&mAndroid[0], mAssets, "images/android_320x480.png");
- initTexture(&mAndroid[1], mAssets, "images/boot_robot.png");
- initTexture(&mAndroid[2], mAssets, "images/boot_robot_glow.png");
-
- // erase screen
- glDisable(GL_SCISSOR_TEST);
- glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
+ initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
+ initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
// clear screen
+ glDisable(GL_DITHER);
+ glDisable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
eglSwapBuffers(mDisplay, mSurface);
// wait ~1s
- usleep(800000);
- // fade in
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- const int steps = 8;
- for (int i = 1; i < steps; i++) {
- float fade = i / float(steps);
- glColor4f(1, 1, 1, fade * fade);
- glClear(GL_COLOR_BUFFER_BIT);
- glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h);
- eglSwapBuffers(mDisplay, mSurface);
- }
-
- // draw last frame
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glDisable(GL_BLEND);
- glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h);
- eglSwapBuffers(mDisplay, mSurface);
-
- // update rect for the robot
- const int x = mWidth - mAndroid[1].w - 33;
- const int y = (mHeight - mAndroid[1].h) / 2 - 1;
- const Rect updateRect(x, y, x + mAndroid[1].w, y + mAndroid[1].h);
+ const GLint xc = (mWidth - mAndroid[0].w) / 2;
+ const GLint yc = (mHeight - mAndroid[0].h) / 2;
+ const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
// draw and update only what we need
mNativeWindowSurface->setSwapRectangle(updateRect.left,
@@ -234,166 +210,31 @@
glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
updateRect.height());
+ // Blend state
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
const nsecs_t startTime = systemTime();
do {
- // glow speed and shape
- nsecs_t time = systemTime() - startTime;
- float t = ((4.0f / (360.0f * us2ns(16667))) * time);
- t = t - floorf(t);
- const float fade = 0.5f + 0.5f * sinf(t * 2 * M_PI);
+ double time = systemTime() - startTime;
+ float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
+ GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
+ GLint x = xc - offset;
- // fade the glow in and out
glDisable(GL_BLEND);
- glBindTexture(GL_TEXTURE_2D, mAndroid[2].name);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glColor4f(fade, fade, fade, fade);
- glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0,
- updateRect.width(), updateRect.height());
-
- // draw the robot
- glEnable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0,
- updateRect.width(), updateRect.height());
+ glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h);
+ glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
- // make sure sleep a lot to not take too much CPU away from
- // the boot process. With this "glow" animation there is no
- // visible difference.
- usleep(16667 * 4);
+ glEnable(GL_BLEND);
+ glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
+ glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
eglSwapBuffers(mDisplay, mSurface);
} while (!exitPending());
glDeleteTextures(1, &mAndroid[0].name);
glDeleteTextures(1, &mAndroid[1].name);
- glDeleteTextures(1, &mAndroid[2].name);
- return false;
-}
-
-bool BootAnimation::cylon() {
- // initialize the textures...
- initTexture(&mLeftTrail, mAssets, "images/cylon_left.png");
- initTexture(&mRightTrail, mAssets, "images/cylon_right.png");
- initTexture(&mBrightSpot, mAssets, "images/cylon_dot.png");
-
- int w = mWidth;
- int h = mHeight;
-
- const Point c(w / 2, h / 2);
- const GLint amplitude = 60;
- const int scx = c.x - amplitude - mBrightSpot.w / 2;
- const int scy = c.y - mBrightSpot.h / 2;
- const int scw = amplitude * 2 + mBrightSpot.w;
- const int sch = mBrightSpot.h;
- const Rect updateRect(scx, h - scy - sch, scx + scw, h - scy);
-
- // erase screen
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mDisplay, mSurface);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- mNativeWindowSurface->setSwapRectangle(updateRect.left,
- updateRect.top, updateRect.width(), updateRect.height());
-
- glEnable(GL_SCISSOR_TEST);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-
- // clear the screen to white
- Point p;
- float t = 0;
- float alpha = 1.0f;
- const nsecs_t startTime = systemTime();
- nsecs_t fadeTime = 0;
-
- do {
- // Set scissor in interesting area
- glScissor(scx, scy, scw, sch);
-
- // erase screen
- glClear(GL_COLOR_BUFFER_BIT);
-
- // compute wave
- const float a = (t * 2 * M_PI) - M_PI / 2;
- const float sn = sinf(a);
- const float cs = cosf(a);
- GLint x = GLint(amplitude * sn);
- float derivative = cs;
-
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- if (derivative > 0) {
- // vanishing trail...
- p.x = (-amplitude + c.x) - mBrightSpot.w / 2;
- p.y = c.y - mLeftTrail.h / 2;
- float fade = 2.0f * (0.5f - t);
- //fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mLeftTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h);
-
- // trail...
- p.x = (x + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16;
- p.y = c.y - mRightTrail.h / 2;
- fade = t < 0.25f ? t * 4.0f : 1.0f;
- fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mRightTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h);
- } else {
- // vanishing trail..
- p.x = (amplitude + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16;
- p.y = c.y - mRightTrail.h / 2;
- float fade = 2.0f * (0.5f - (t - 0.5f));
- //fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mRightTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h);
-
- // trail...
- p.x = (x + c.x) - mBrightSpot.w / 2;
- p.y = c.y - mLeftTrail.h / 2;
- fade = t < 0.5f + 0.25f ? (t - 0.5f) * 4.0f : 1.0f;
- fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mLeftTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h);
- }
-
- const Point p(x + c.x - mBrightSpot.w / 2, c.y - mBrightSpot.h / 2);
- glBindTexture(GL_TEXTURE_2D, mBrightSpot.name);
- glColor4f(1, 0.5, 0.5, 1);
- glDrawTexiOES(p.x, p.y, 0, mBrightSpot.w, mBrightSpot.h);
-
- // update animation
- nsecs_t time = systemTime() - startTime;
- t = ((4.0f / (360.0f * us2ns(16667))) * time);
- t = t - floorf(t);
-
- eglSwapBuffers(mDisplay, mSurface);
-
- if (exitPending()) {
- if (fadeTime == 0) {
- fadeTime = time;
- }
- time -= fadeTime;
- alpha = 1.0f - ((float(time) * 6.0f) / float(s2ns(1)));
-
- session()->openTransaction();
- mFlingerSurface->setAlpha(alpha * alpha);
- session()->closeTransaction();
- }
- } while (alpha > 0);
-
- // cleanup
- glFinish();
- glDeleteTextures(1, &mLeftTrail.name);
- glDeleteTextures(1, &mRightTrail.name);
- glDeleteTextures(1, &mBrightSpot.name);
return false;
}
diff --git a/libs/surfaceflinger/BootAnimation.h b/libs/surfaceflinger/BootAnimation.h
index b20cea0..3fb6670 100644
--- a/libs/surfaceflinger/BootAnimation.h
+++ b/libs/surfaceflinger/BootAnimation.h
@@ -62,16 +62,12 @@
status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
bool android();
- bool cylon();
sp<SurfaceComposerClient> mSession;
AssetManager mAssets;
- Texture mLeftTrail;
- Texture mRightTrail;
- Texture mBrightSpot;
- Texture mAndroid[3];
- int mWidth;
- int mHeight;
+ Texture mAndroid[2];
+ int mWidth;
+ int mHeight;
EGLDisplay mDisplay;
EGLDisplay mContext;
EGLDisplay mSurface;