Work around race condition when shutting down a surface flinger surface.

Works around b/4588890

Change-Id: Ie0cf1f212686aec93cda85bf112f4b7ab4197256
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index 4c7f84e..0b4f403 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -768,6 +768,9 @@
      * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
      */
     public interface EGLWindowSurfaceFactory {
+        /**
+         *  @return null if the surface cannot be constructed.
+         */
         EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
                 Object nativeWindow);
         void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
@@ -777,7 +780,19 @@
 
         public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
                 EGLConfig config, Object nativeWindow) {
-            return egl.eglCreateWindowSurface(display, config, nativeWindow, null);
+            EGLSurface result = null;
+            try {
+                result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
+            } catch (IllegalArgumentException e) {
+                // This exception indicates that the surface flinger surface
+                // is not valid. This can happen if the surface flinger surface has
+                // been torn down, but the application has not yet been
+                // notified via SurfaceHolder.Callback.surfaceDestroyed.
+                // In theory the application should be notified first,
+                // but in practice sometimes it is not. See b/4588890
+                Log.e(TAG, "eglCreateWindowSurface", e);
+            }
+            return result;
         }
 
         public void destroySurface(EGL10 egl, EGLDisplay display,
@@ -1041,9 +1056,8 @@
                 int error = mEgl.eglGetError();
                 if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
                     Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
-                    return null;
                 }
-                throwEglException("createWindowSurface", error);
+                return null;
             }
 
             /*