bootanimation: ensure that if a percent is shown, we'll get to 100.
Seeing 100 while booting is not finished, or seeing eg 90 while booting
is not finished isn't user-friendly.
Test: update ART module, see percent progress
Change-Id: I5509c83f661f937f00a7d28c789df509e3528a37
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 854982f..57f0e0c 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -1185,9 +1185,12 @@
return false;
}
-bool BootAnimation::shouldStopPlayingPart(const Animation::Part& part, const int fadedFramesCount) {
+bool BootAnimation::shouldStopPlayingPart(const Animation::Part& part,
+ const int fadedFramesCount,
+ const int lastDisplayedProgress) {
// stop playing only if it is time to exit and it's a partial part which has been faded out
- return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount;
+ return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount &&
+ (lastDisplayedProgress == 0 || lastDisplayedProgress == 100);
}
bool BootAnimation::playAnimation(const Animation& animation) {
@@ -1214,7 +1217,7 @@
// process the part not only while the count allows but also if already fading
for (int r=0 ; !part.count || r<part.count || fadedFramesCount > 0 ; r++) {
- if (shouldStopPlayingPart(part, fadedFramesCount)) break;
+ if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break;
mCallbacks->playPart(i, part, r);
@@ -1231,7 +1234,7 @@
(i == (pcount -1)) && currentProgress != 0;
for (size_t j=0 ; j<fcount ; j++) {
- if (shouldStopPlayingPart(part, fadedFramesCount)) break;
+ if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break;
processDisplayEvents();
@@ -1330,6 +1333,10 @@
if (exitPending() && !part.count && mCurrentInset >= mTargetInset &&
!part.hasFadingPhase()) {
+ if (lastDisplayedProgress != 0 && lastDisplayedProgress != 100) {
+ android::base::SetProperty(PROGRESS_PROP_NAME, "100");
+ continue;
+ }
break; // exit the infinite non-fading part when it has been played at least once
}
}
diff --git a/cmds/bootanimation/BootAnimation.h b/cmds/bootanimation/BootAnimation.h
index b52222c..1b47fef 100644
--- a/cmds/bootanimation/BootAnimation.h
+++ b/cmds/bootanimation/BootAnimation.h
@@ -187,7 +187,8 @@
void resizeSurface(int newWidth, int newHeight);
void projectSceneToWindow();
- bool shouldStopPlayingPart(const Animation::Part& part, int fadedFramesCount);
+ bool shouldStopPlayingPart(const Animation::Part& part, int fadedFramesCount,
+ int lastDisplayedProgress);
void checkExit();
void handleViewport(nsecs_t timestep);