Use the OpenSL ES definition of SL_IID_EQUALIZER for the EQ
effect UUID instead of defining it locally.

Change-Id: Id6018fef20d286899cf7503fec3521dcd56db7e0
diff --git a/include/media/EffectEqualizerApi.h b/include/media/EffectEqualizerApi.h
index e3069d5..cb05b32 100644
--- a/include/media/EffectEqualizerApi.h
+++ b/include/media/EffectEqualizerApi.h
@@ -19,14 +19,13 @@
 
 #include <media/EffectApi.h>
 
+// for the definition of SL_IID_EQUALIZER
+#include "OpenSLES.h"
+
 #if __cplusplus
 extern "C" {
 #endif
 
-//TODO replace by openSL ES include when available
-static const effect_uuid_t SL_IID_EQUALIZER_ = { 0x0bed4300, 0xddd6, 0x11db, 0x8f34, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } };
-const effect_uuid_t * const SL_IID_EQUALIZER = &SL_IID_EQUALIZER_;
-
 /* enumerated parameters for Equalizer effect */
 typedef enum
 {
diff --git a/media/libeffects/Android.mk b/media/libeffects/Android.mk
index 54e87f3..fc4ceb6 100644
--- a/media/libeffects/Android.mk
+++ b/media/libeffects/Android.mk
@@ -87,7 +87,8 @@
 endif
 
 LOCAL_C_INCLUDES := \
-	$(call include-path-for, graphics corecg)
+	$(call include-path-for, graphics corecg) \
+	system/media/opensles/include
 
 LOCAL_PRELINK_MODULE := false