auto import from //depot/cupcake/@135843
diff --git a/libs/surfaceflinger/BootAnimation.h b/libs/surfaceflinger/BootAnimation.h
new file mode 100644
index 0000000..b20cea0
--- /dev/null
+++ b/libs/surfaceflinger/BootAnimation.h
@@ -0,0 +1,87 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_BOOTANIMATION_H
+#define ANDROID_BOOTANIMATION_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/threads.h>
+#include <utils/AssetManager.h>
+
+#include <ui/ISurfaceComposer.h>
+#include <ui/SurfaceComposerClient.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+#include "Barrier.h"
+
+class SkBitmap;
+
+namespace android {
+
+class AssetManager;
+class EGLNativeWindowSurface;
+
+// ---------------------------------------------------------------------------
+
+class BootAnimation : public Thread
+{
+public:
+ BootAnimation(const sp<ISurfaceComposer>& composer);
+ virtual ~BootAnimation();
+
+ const sp<SurfaceComposerClient>& session() const;
+ virtual void requestExit();
+
+private:
+ virtual bool threadLoop();
+ virtual status_t readyToRun();
+ virtual void onFirstRef();
+
+ struct Texture {
+ GLint w;
+ GLint h;
+ GLuint name;
+ };
+
+ status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
+ bool android();
+ bool cylon();
+
+ sp<SurfaceComposerClient> mSession;
+ AssetManager mAssets;
+ Texture mLeftTrail;
+ Texture mRightTrail;
+ Texture mBrightSpot;
+ Texture mAndroid[3];
+ int mWidth;
+ int mHeight;
+ EGLDisplay mDisplay;
+ EGLDisplay mContext;
+ EGLDisplay mSurface;
+ sp<Surface> mFlingerSurface;
+ sp<EGLNativeWindowSurface> mNativeWindowSurface;
+ Barrier mBarrier;
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_BOOTANIMATION_H