| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "GLFunctorDrawable.h" |
| #include <GrDirectContext.h> |
| #include <private/hwui/DrawGlInfo.h> |
| #include "FunctorDrawable.h" |
| #include "GrBackendSurface.h" |
| #include "RenderNode.h" |
| #include "SkAndroidFrameworkUtils.h" |
| #include "SkCanvas.h" |
| #include "SkCanvasAndroid.h" |
| #include "SkClipStack.h" |
| #include "SkRect.h" |
| #include "SkM44.h" |
| #include <include/gpu/ganesh/SkSurfaceGanesh.h> |
| #include "include/gpu/GpuTypes.h" // from Skia |
| #include <include/gpu/gl/GrGLTypes.h> |
| #include <include/gpu/ganesh/gl/GrGLBackendSurface.h> |
| #include "utils/GLUtils.h" |
| #include <effects/GainmapRenderer.h> |
| #include "renderthread/CanvasContext.h" |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| static void setScissor(int viewportHeight, const SkIRect& clip) { |
| LOG_FATAL_IF(clip.isEmpty(), "empty scissor clip"); |
| // transform to Y-flipped GL space, and prevent negatives |
| GLint y = viewportHeight - clip.fBottom; |
| GLint height = (viewportHeight - clip.fTop) - y; |
| glScissor(clip.fLeft, y, clip.width(), height); |
| } |
| |
| static void GetFboDetails(SkCanvas* canvas, GLuint* outFboID, SkISize* outFboSize) { |
| GrBackendRenderTarget renderTarget = skgpu::ganesh::TopLayerBackendRenderTarget(canvas); |
| GrGLFramebufferInfo fboInfo; |
| LOG_ALWAYS_FATAL_IF(!GrBackendRenderTargets::GetGLFramebufferInfo(renderTarget, &fboInfo), |
| "getGLFrameBufferInfo failed"); |
| |
| *outFboID = fboInfo.fFBOID; |
| *outFboSize = renderTarget.dimensions(); |
| } |
| |
| void GLFunctorDrawable::onDraw(SkCanvas* canvas) { |
| GrDirectContext* directContext = GrAsDirectContext(canvas->recordingContext()); |
| if (directContext == nullptr) { |
| // We're dumping a picture, render a light-blue rectangle instead |
| // TODO: Draw the WebView text on top? Seemingly complicated as SkPaint doesn't |
| // seem to have a default typeface that works. We only ever use drawGlyphs, which |
| // requires going through minikin & hwui's canvas which we don't have here. |
| SkPaint paint; |
| paint.setColor(0xFF81D4FA); |
| canvas->drawRect(mBounds, paint); |
| return; |
| } |
| |
| // canvas may be an AlphaFilterCanvas, which is intended to draw with a |
| // modified alpha. We do not have a way to do this without drawing into an |
| // extra layer, which would have a performance cost. Draw directly into the |
| // underlying gpu canvas. This matches prior behavior and the behavior in |
| // Vulkan. |
| { |
| auto* gpuCanvas = SkAndroidFrameworkUtils::getBaseWrappedCanvas(canvas); |
| LOG_ALWAYS_FATAL_IF(!gpuCanvas, "GLFunctorDrawable::onDraw is using an invalid canvas!"); |
| canvas = gpuCanvas; |
| } |
| |
| // flush will create a GrRenderTarget if not already present. |
| directContext->flushAndSubmit(); |
| |
| GLuint fboID = 0; |
| SkISize fboSize; |
| GetFboDetails(canvas, &fboID, &fboSize); |
| |
| SkIRect surfaceBounds = skgpu::ganesh::TopLayerBounds(canvas); |
| SkIRect clipBounds = canvas->getDeviceClipBounds(); |
| SkM44 mat4(canvas->getLocalToDevice()); |
| SkRegion clipRegion; |
| canvas->temporary_internal_getRgnClip(&clipRegion); |
| |
| sk_sp<SkSurface> tmpSurface; |
| // we are in a state where there is an unclipped saveLayer |
| if (fboID != 0 && !surfaceBounds.contains(clipBounds)) { |
| // create an offscreen layer and clear it |
| SkImageInfo surfaceInfo = |
| canvas->imageInfo().makeWH(clipBounds.width(), clipBounds.height()); |
| tmpSurface = |
| SkSurfaces::RenderTarget(directContext, skgpu::Budgeted::kYes, surfaceInfo); |
| tmpSurface->getCanvas()->clear(SK_ColorTRANSPARENT); |
| |
| GrGLFramebufferInfo fboInfo; |
| if (!GrBackendRenderTargets::GetGLFramebufferInfo( |
| SkSurfaces::GetBackendRenderTarget( |
| tmpSurface.get(), SkSurfaces::BackendHandleAccess::kFlushWrite), |
| &fboInfo)) { |
| ALOGW("Unable to extract renderTarget info from offscreen canvas; aborting GLFunctor"); |
| return; |
| } |
| |
| fboSize = SkISize::Make(surfaceInfo.width(), surfaceInfo.height()); |
| fboID = fboInfo.fFBOID; |
| |
| // update the matrix and clip that we pass to the WebView to match the coordinates of |
| // the offscreen layer |
| mat4.preTranslate(-clipBounds.fLeft, -clipBounds.fTop); |
| clipBounds.offsetTo(0, 0); |
| clipRegion.translate(-surfaceBounds.fLeft, -surfaceBounds.fTop); |
| |
| } else if (fboID != 0) { |
| // we are drawing into a (clipped) offscreen layer so we must update the clip and matrix |
| // from device coordinates to the layer's coordinates |
| clipBounds.offset(-surfaceBounds.fLeft, -surfaceBounds.fTop); |
| mat4.preTranslate(-surfaceBounds.fLeft, -surfaceBounds.fTop); |
| } |
| |
| DrawGlInfo info; |
| info.clipLeft = clipBounds.fLeft; |
| info.clipTop = clipBounds.fTop; |
| info.clipRight = clipBounds.fRight; |
| info.clipBottom = clipBounds.fBottom; |
| info.isLayer = fboID != 0; |
| info.width = fboSize.width(); |
| info.height = fboSize.height(); |
| mat4.getColMajor(&info.transform[0]); |
| info.color_space_ptr = canvas->imageInfo().colorSpace(); |
| info.currentHdrSdrRatio = getTargetHdrSdrRatio(info.color_space_ptr); |
| info.fboColorType = canvas->imageInfo().colorType(); |
| info.shouldDither = renderthread::CanvasContext::shouldDither(); |
| |
| // ensure that the framebuffer that the webview will render into is bound before we clear |
| // the stencil and/or draw the functor. |
| glViewport(0, 0, info.width, info.height); |
| glBindFramebuffer(GL_FRAMEBUFFER, fboID); |
| |
| // apply a simple clip with a scissor or a complex clip with a stencil |
| bool clearStencilAfterFunctor = false; |
| if (CC_UNLIKELY(clipRegion.isComplex())) { |
| // clear the stencil |
| // TODO: move stencil clear and canvas flush to SkAndroidFrameworkUtils::clipWithStencil |
| glDisable(GL_SCISSOR_TEST); |
| glStencilMask(0x1); |
| glClearStencil(0); |
| glClear(GL_STENCIL_BUFFER_BIT); |
| |
| // notify Skia that we just updated the FBO and stencil |
| const uint32_t grState = kStencil_GrGLBackendState | kRenderTarget_GrGLBackendState; |
| directContext->resetContext(grState); |
| |
| SkCanvas* tmpCanvas = canvas; |
| if (tmpSurface) { |
| tmpCanvas = tmpSurface->getCanvas(); |
| // set the clip on the new canvas |
| tmpCanvas->clipRegion(clipRegion); |
| } |
| |
| // GL ops get inserted here if previous flush is missing, which could dirty the stencil |
| bool stencilWritten = SkAndroidFrameworkUtils::clipWithStencil(tmpCanvas); |
| directContext->flushAndSubmit(); // need this flush for the single op that draws into the stencil |
| |
| // ensure that the framebuffer that the webview will render into is bound before after we |
| // draw into the stencil |
| glViewport(0, 0, info.width, info.height); |
| glBindFramebuffer(GL_FRAMEBUFFER, fboID); |
| |
| if (stencilWritten) { |
| glStencilMask(0x1); |
| glStencilFunc(GL_EQUAL, 0x1, 0x1); |
| glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); |
| clearStencilAfterFunctor = true; |
| glEnable(GL_STENCIL_TEST); |
| } else { |
| glDisable(GL_STENCIL_TEST); |
| } |
| } else if (clipRegion.isEmpty()) { |
| glDisable(GL_STENCIL_TEST); |
| glDisable(GL_SCISSOR_TEST); |
| } else { |
| glDisable(GL_STENCIL_TEST); |
| glEnable(GL_SCISSOR_TEST); |
| setScissor(info.height, clipRegion.getBounds()); |
| } |
| |
| // WebView may swallow GL errors, so catch them here |
| GL_CHECKPOINT(LOW); |
| mWebViewHandle->drawGl(info); |
| |
| if (clearStencilAfterFunctor) { |
| // clear stencil buffer as it may be used by Skia |
| glDisable(GL_SCISSOR_TEST); |
| glDisable(GL_STENCIL_TEST); |
| glStencilMask(0x1); |
| glClearStencil(0); |
| glClear(GL_STENCIL_BUFFER_BIT); |
| } |
| |
| directContext->resetContext(); |
| |
| // if there were unclipped save layers involved we draw our offscreen surface to the canvas |
| if (tmpSurface) { |
| SkAutoCanvasRestore acr(canvas, true); |
| SkMatrix invertedMatrix; |
| if (!canvas->getTotalMatrix().invert(&invertedMatrix)) { |
| ALOGW("Unable to extract invert canvas matrix; aborting GLFunctor draw"); |
| return; |
| } |
| canvas->concat(invertedMatrix); |
| |
| const SkIRect deviceBounds = canvas->getDeviceClipBounds(); |
| tmpSurface->draw(canvas, deviceBounds.fLeft, deviceBounds.fTop); |
| } |
| } |
| |
| } // namespace skiapipeline |
| } // namespace uirenderer |
| } // namespace android |