| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "AnimatedImageThread.h" |
| |
| #include <sys/resource.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| AnimatedImageThread& AnimatedImageThread::getInstance() { |
| static sp<AnimatedImageThread> sInstance = []() { |
| sp<AnimatedImageThread> thread = sp<AnimatedImageThread>::make(); |
| thread->start("AnimatedImageThread"); |
| return thread; |
| }(); |
| return *sInstance; |
| } |
| |
| AnimatedImageThread::AnimatedImageThread() { |
| setpriority(PRIO_PROCESS, 0, PRIORITY_NORMAL + PRIORITY_MORE_FAVORABLE); |
| } |
| |
| std::future<AnimatedImageDrawable::Snapshot> AnimatedImageThread::decodeNextFrame( |
| const sk_sp<AnimatedImageDrawable>& drawable) { |
| return queue().async([drawable]() { return drawable->decodeNextFrame(); }); |
| } |
| |
| std::future<AnimatedImageDrawable::Snapshot> AnimatedImageThread::reset( |
| const sk_sp<AnimatedImageDrawable>& drawable) { |
| return queue().async([drawable]() { return drawable->reset(); }); |
| } |
| |
| } // namespace uirenderer |
| } // namespace android |