commit | 698a8aaca2b9e2b4707e39b8f6fc62a91db1a3b5 | [log] [tgz] |
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author | Mathias Agopian <mathias@google.com> | Wed Nov 24 15:59:35 2010 -0800 |
committer | Mathias Agopian <mathias@google.com> | Fri Dec 03 14:15:40 2010 -0800 |
tree | 45d3d62fb66cedd3bd5201c5e4b77085241a60cb | |
parent | 78d81851a8ef6691541215afb19e5bc690a4c3c0 [diff] |
[3229973, 3247470, ...] set EGLNativeWindowSurface's format in EGL (there are multiple bugs this should fix) we now use the EGL_NATIVE_VISUAL_ID of a config to set the ANativeWindow's format from eglCreateWindowSurface(), this guarantees that the surface's format will match whatever EGLConfig the user chose. this should fix all current and future config/surface format mismatch and allow users to easily select 32-bits surfaces. Change-Id: I3835d0eb70c75eeecded3c3509a0a8207554c98b