| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_DRAW_GL_INFO_H |
| #define ANDROID_HWUI_DRAW_GL_INFO_H |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * Structure used by OpenGLRenderer::callDrawGLFunction() to pass and |
| * receive data from OpenGL functors. |
| */ |
| struct DrawGlInfo { |
| // Input: current clip rect |
| int clipLeft; |
| int clipTop; |
| int clipRight; |
| int clipBottom; |
| |
| // Input: current width/height of destination surface |
| int width; |
| int height; |
| |
| // Input: is the render target an FBO |
| bool isLayer; |
| |
| // Input: current transform matrix, in OpenGL format |
| float transform[16]; |
| |
| // Output: dirty region to redraw |
| float dirtyLeft; |
| float dirtyTop; |
| float dirtyRight; |
| float dirtyBottom; |
| |
| /** |
| * Values used as the "what" parameter of the functor. |
| */ |
| enum Mode { |
| // Indicates that the functor is called to perform a draw |
| kModeDraw, |
| // Indicates the the functor is called only to perform |
| // processing and that no draw should be attempted |
| kModeProcess |
| }; |
| |
| /** |
| * Values used by OpenGL functors to tell the framework |
| * what to do next. |
| */ |
| enum Status { |
| // The functor is done |
| kStatusDone = 0x0, |
| // The functor is requesting a redraw (the clip rect |
| // used by the redraw is specified by DrawGlInfo.) |
| // The rest of the UI might redraw too. |
| kStatusDraw = 0x1, |
| // The functor needs to be invoked again but will |
| // not redraw. Only the functor is invoked again |
| // (unless another functor requests a redraw.) |
| kStatusInvoke = 0x2, |
| // DisplayList actually issued GL drawing commands. |
| // This is used to signal the HardwareRenderer that the |
| // buffers should be flipped - otherwise, there were no |
| // changes to the buffer, so no need to flip. Some hardware |
| // has issues with stale buffer contents when no GL |
| // commands are issued. |
| kStatusDrew = 0x4 |
| }; |
| }; // struct DrawGlInfo |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_DRAW_GL_INFO_H |