Cleanup various clang warnings, use unique_ptrs in several places
Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 5cd5f69..0e54169 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -47,14 +47,13 @@
, mOpaque(!translucent)
, mCanvas(NULL)
, mHaveNewSurface(false)
+ , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
, mRootRenderNode(rootRenderNode) {
- mAnimationContext = contextFactory->createAnimationContext(mRenderThread.timeLord());
mRenderThread.renderState().registerCanvasContext(this);
}
CanvasContext::~CanvasContext() {
destroy();
- delete mAnimationContext;
mRenderThread.renderState().unregisterCanvasContext(this);
}
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 0cc2c7c..d7f2ebd 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -128,7 +128,7 @@
OpenGLRenderer* mCanvas;
bool mHaveNewSurface;
DamageAccumulator mDamageAccumulator;
- AnimationContext* mAnimationContext;
+ std::unique_ptr<AnimationContext> mAnimationContext;
const sp<RenderNode> mRootRenderNode;