| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| /** |
| * TODO: this is a stub that will be added in a subsquent CL |
| */ |
| class SkiaFrameRenderer { |
| public: |
| |
| static bool skpCaptureEnabled() { return false; } |
| |
| // TODO avoids unused compile error but we need to pass this to the reorder drawables! |
| static float getLightRadius() { |
| return 1.0f; |
| } |
| |
| static uint8_t getAmbientShadowAlpha() { |
| return 1; |
| } |
| |
| static uint8_t getSpotShadowAlpha() { |
| return 1; |
| } |
| |
| static Vector3 getLightCenter() { |
| Vector3 result; |
| result.x = result.y = result.z = 1.0f; |
| return result; |
| } |
| |
| }; |
| |
| }; // namespace skiapipeline |
| }; // namespace uirenderer |
| }; // namespace android |