Enable swapBuffersWithDamage by default

Bug: 20761426

Change-Id: I520e60ca4f182dea590bc86eebd522e1db7a018a
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index 723a177..7dbe3b7 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -29,7 +29,7 @@
 bool Properties::debugOverdraw = false;
 bool Properties::showDirtyRegions = false;
 bool Properties::skipEmptyFrames = true;
-bool Properties::swapBuffersWithDamage = false;
+bool Properties::swapBuffersWithDamage = true;
 
 DebugLevel Properties::debugLevel = kDebugDisabled;
 OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
@@ -104,7 +104,7 @@
     }
 
     skipEmptyFrames = property_get_bool(PROPERTY_SKIP_EMPTY_DAMAGE, true);
-    swapBuffersWithDamage = property_get_bool(PROPERTY_SWAP_WITH_DAMAGE, false);
+    swapBuffersWithDamage = property_get_bool(PROPERTY_SWAP_WITH_DAMAGE, true);
 
     return (prevDebugLayersUpdates != debugLayersUpdates)
             || (prevDebugOverdraw != debugOverdraw)
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
index c0e7c73..cb34e00 100644
--- a/libs/hwui/renderthread/EglManager.cpp
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -256,7 +256,7 @@
 #endif
 
 #ifdef EGL_KHR_swap_buffers_with_damage
-    if (CC_UNLIKELY(Properties::swapBuffersWithDamage)) {
+    if (CC_LIKELY(Properties::swapBuffersWithDamage)) {
         SkIRect idirty;
         dirty.roundOut(&idirty);
         /*
@@ -273,11 +273,6 @@
         // layout: {x, y, width, height}
         EGLint rects[4] = { idirty.x(), y, idirty.width(), idirty.height() };
         EGLint numrects = dirty.isEmpty() ? 0 : 1;
-        // TODO: Remove prior to enabling this path by default
-        ALOGD("Swap buffers with damage %d: %d, %d, %d, %d (src="
-                RECT_STRING ")",
-                dirty.isEmpty() ? 0 : 1, rects[0], rects[1], rects[2], rects[3],
-                SK_RECT_ARGS(dirty));
         eglSwapBuffersWithDamageKHR(mEglDisplay, surface, rects, numrects);
     } else {
         eglSwapBuffers(mEglDisplay, surface);