Refactor blending and texture gl state

Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
diff --git a/libs/hwui/Android.common.mk b/libs/hwui/Android.common.mk
index 7c1a724..de9ef06 100644
--- a/libs/hwui/Android.common.mk
+++ b/libs/hwui/Android.common.mk
@@ -7,11 +7,13 @@
 LOCAL_SRC_FILES := \
     font/CacheTexture.cpp \
     font/Font.cpp \
+    renderstate/Blend.cpp \
     renderstate/MeshState.cpp \
     renderstate/PixelBufferState.cpp \
     renderstate/RenderState.cpp \
     renderstate/Scissor.cpp \
     renderstate/Stencil.cpp \
+    renderstate/TextureState.cpp \
     renderthread/CanvasContext.cpp \
     renderthread/DrawFrameTask.cpp \
     renderthread/EglManager.cpp \
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index 1fb8092..cef2c84 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -49,6 +49,7 @@
 
 Caches::Caches(RenderState& renderState)
         : patchCache(renderState)
+        , dither(*this)
         , mRenderState(&renderState)
         , mExtensions(Extensions::getInstance())
         , mInitialized(false) {
@@ -71,13 +72,8 @@
 
     ATRACE_NAME("Caches::init");
 
-    glActiveTexture(gTextureUnits[0]);
-    mTextureUnit = 0;
 
     mRegionMesh = nullptr;
-    blend = false;
-    lastSrcMode = GL_ZERO;
-    lastDstMode = GL_ZERO;
     currentProgram = nullptr;
 
     mFunctorsCount = 0;
@@ -90,8 +86,8 @@
 
     mInitialized = true;
 
-    resetBoundTextures();
-    mPixelBufferState.reset(new PixelBufferState());
+    mPixelBufferState = new PixelBufferState();
+    mTextureState = new TextureState();
 
     return true;
 }
@@ -122,12 +118,6 @@
 }
 
 void Caches::initConstraints() {
-    GLint maxTextureUnits;
-    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
-    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
-        ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
-    }
-
     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
 }
 
@@ -216,8 +206,10 @@
 
     clearGarbage();
 
-    mPixelBufferState.release();
-
+    delete mPixelBufferState;
+    mPixelBufferState = nullptr;
+    delete mTextureState;
+    mTextureState = nullptr;
     mInitialized = false;
 }
 
@@ -348,70 +340,6 @@
 }
 
 ///////////////////////////////////////////////////////////////////////////////
-// Textures
-///////////////////////////////////////////////////////////////////////////////
-
-void Caches::activeTexture(GLuint textureUnit) {
-    if (mTextureUnit != textureUnit) {
-        glActiveTexture(gTextureUnits[textureUnit]);
-        mTextureUnit = textureUnit;
-    }
-}
-
-void Caches::resetActiveTexture() {
-    mTextureUnit = -1;
-}
-
-void Caches::bindTexture(GLuint texture) {
-    if (mBoundTextures[mTextureUnit] != texture) {
-        glBindTexture(GL_TEXTURE_2D, texture);
-        mBoundTextures[mTextureUnit] = texture;
-    }
-}
-
-void Caches::bindTexture(GLenum target, GLuint texture) {
-    if (target == GL_TEXTURE_2D) {
-        bindTexture(texture);
-    } else {
-        // GLConsumer directly calls glBindTexture() with
-        // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
-        // since the cached state could be stale
-        glBindTexture(target, texture);
-    }
-}
-
-void Caches::deleteTexture(GLuint texture) {
-    // When glDeleteTextures() is called on a currently bound texture,
-    // OpenGL ES specifies that the texture is then considered unbound
-    // Consider the following series of calls:
-    //
-    // glGenTextures -> creates texture name 2
-    // glBindTexture(2)
-    // glDeleteTextures(2) -> 2 is now unbound
-    // glGenTextures -> can return 2 again
-    //
-    // If we don't call glBindTexture(2) after the second glGenTextures
-    // call, any texture operation will be performed on the default
-    // texture (name=0)
-
-    unbindTexture(texture);
-
-    glDeleteTextures(1, &texture);
-}
-
-void Caches::resetBoundTextures() {
-    memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint));
-}
-
-void Caches::unbindTexture(GLuint texture) {
-    for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) {
-        if (mBoundTextures[i] == texture) {
-            mBoundTextures[i] = 0;
-        }
-    }
-}
-
-///////////////////////////////////////////////////////////////////////////////
 // Tiling
 ///////////////////////////////////////////////////////////////////////////////
 
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 8d23833..f6d3476 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -33,6 +33,7 @@
 #include "PathCache.h"
 #include "RenderBufferCache.h"
 #include "renderstate/PixelBufferState.h"
+#include "renderstate/TextureState.h"
 #include "ResourceCache.h"
 #include "TessellationCache.h"
 #include "TextDropShadowCache.h"
@@ -59,20 +60,6 @@
 class GammaFontRenderer;
 
 ///////////////////////////////////////////////////////////////////////////////
-// Globals
-///////////////////////////////////////////////////////////////////////////////
-
-// GL ES 2.0 defines that at least 16 texture units must be supported
-#define REQUIRED_TEXTURE_UNITS_COUNT 3
-
-// Must define as many texture units as specified by REQUIRED_TEXTURE_UNITS_COUNT
-static const GLenum gTextureUnits[] = {
-    GL_TEXTURE0,
-    GL_TEXTURE1,
-    GL_TEXTURE2
-};
-
-///////////////////////////////////////////////////////////////////////////////
 // Caches
 ///////////////////////////////////////////////////////////////////////////////
 
@@ -155,49 +142,6 @@
     void deleteLayerDeferred(Layer* layer);
 
 
-    /**
-     * Activate the specified texture unit. The texture unit must
-     * be specified using an integer number (0 for GL_TEXTURE0 etc.)
-     */
-    void activeTexture(GLuint textureUnit);
-
-    /**
-     * Invalidate the cached value of the active texture unit.
-     */
-    void resetActiveTexture();
-
-    /**
-     * Binds the specified texture as a GL_TEXTURE_2D texture.
-     * All texture bindings must be performed with this method or
-     * bindTexture(GLenum, GLuint).
-     */
-    void bindTexture(GLuint texture);
-
-    /**
-     * Binds the specified texture with the specified render target.
-     * All texture bindings must be performed with this method or
-     * bindTexture(GLuint).
-     */
-    void bindTexture(GLenum target, GLuint texture);
-
-    /**
-     * Deletes the specified texture and clears it from the cache
-     * of bound textures.
-     * All textures must be deleted using this method.
-     */
-    void deleteTexture(GLuint texture);
-
-    /**
-     * Signals that the cache of bound textures should be cleared.
-     * Other users of the context may have altered which textures are bound.
-     */
-    void resetBoundTextures();
-
-    /**
-     * Clear the cache of bound textures.
-     */
-    void unbindTexture(GLuint texture);
-
     void startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard);
     void endTiling();
 
@@ -218,9 +162,6 @@
     void registerFunctors(uint32_t functorCount);
     void unregisterFunctors(uint32_t functorCount);
 
-    bool blend;
-    GLenum lastSrcMode;
-    GLenum lastDstMode;
     Program* currentProgram;
 
     bool drawDeferDisabled;
@@ -278,7 +219,8 @@
     int propertyAmbientShadowStrength;
     int propertySpotShadowStrength;
 
-    PixelBufferState& pixelBuffer() { return *mPixelBufferState; }
+    PixelBufferState& pixelBufferState() { return *mPixelBufferState; }
+    TextureState& textureState() { return *mTextureState; }
 
 private:
     enum OverdrawColorSet {
@@ -305,9 +247,8 @@
 
     RenderState* mRenderState;
 
-    std::unique_ptr<PixelBufferState> mPixelBufferState; // TODO: move to RenderState
-
-    GLuint mTextureUnit;
+    PixelBufferState* mPixelBufferState = nullptr; // TODO: move to RenderState
+    TextureState* mTextureState = nullptr; // TODO: move to RenderState
 
     Extensions& mExtensions;
 
@@ -322,9 +263,6 @@
 
     uint32_t mFunctorsCount;
 
-    // Caches texture bindings for the GL_TEXTURE_2D target
-    GLuint mBoundTextures[REQUIRED_TEXTURE_UNITS_COUNT];
-
     OverdrawColorSet mOverdrawDebugColorSet;
 }; // class Caches
 
diff --git a/libs/hwui/Dither.cpp b/libs/hwui/Dither.cpp
index 12d9389..d637ec1 100644
--- a/libs/hwui/Dither.cpp
+++ b/libs/hwui/Dither.cpp
@@ -24,7 +24,10 @@
 // Lifecycle
 ///////////////////////////////////////////////////////////////////////////////
 
-Dither::Dither(): mCaches(nullptr), mInitialized(false), mDitherTexture(0) {
+Dither::Dither(Caches& caches)
+        : mCaches(caches)
+        , mInitialized(false)
+        , mDitherTexture(0) {
 }
 
 void Dither::bindDitherTexture() {
@@ -32,7 +35,7 @@
         bool useFloatTexture = Extensions::getInstance().hasFloatTextures();
 
         glGenTextures(1, &mDitherTexture);
-        mCaches->bindTexture(mDitherTexture);
+        mCaches.textureState().bindTexture(mDitherTexture);
 
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -71,13 +74,13 @@
 
         mInitialized = true;
     } else {
-        mCaches->bindTexture(mDitherTexture);
+        mCaches.textureState().bindTexture(mDitherTexture);
     }
 }
 
 void Dither::clear() {
     if (mInitialized) {
-        mCaches->deleteTexture(mDitherTexture);
+        mCaches.textureState().deleteTexture(mDitherTexture);
         mInitialized = false;
     }
 }
@@ -87,10 +90,8 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 void Dither::setupProgram(Program* program, GLuint* textureUnit) {
-    if (!mCaches) mCaches = &Caches::getInstance();
-
     GLuint textureSlot = (*textureUnit)++;
-    mCaches->activeTexture(textureSlot);
+    mCaches.textureState().activateTexture(textureSlot);
 
     bindDitherTexture();
 
diff --git a/libs/hwui/Dither.h b/libs/hwui/Dither.h
index 092ebf2..38633af 100644
--- a/libs/hwui/Dither.h
+++ b/libs/hwui/Dither.h
@@ -36,7 +36,7 @@
  */
 class Dither {
 public:
-    Dither();
+    Dither(Caches& caches);
 
     void clear();
     void setupProgram(Program* program, GLuint* textureUnit);
@@ -44,7 +44,7 @@
 private:
     void bindDitherTexture();
 
-    Caches* mCaches;
+    Caches& mCaches;
     bool mInitialized;
     GLuint mDitherTexture;
 };
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 193474f..6dcd3e1 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -284,7 +284,7 @@
     uint32_t cacheWidth = cacheTexture->getWidth();
 
     if (!cacheTexture->getPixelBuffer()) {
-        Caches::getInstance().activeTexture(0);
+        Caches::getInstance().textureState().activateTexture(0);
         // Large-glyph texture memory is allocated only as needed
         cacheTexture->allocateTexture();
     }
@@ -397,7 +397,7 @@
     CacheTexture* cacheTexture = new CacheTexture(width, height, format, kMaxNumberOfQuads);
 
     if (allocate) {
-        Caches::getInstance().activeTexture(0);
+        Caches::getInstance().textureState().activateTexture(0);
         cacheTexture->allocateTexture();
         cacheTexture->allocateMesh();
     }
@@ -443,8 +443,8 @@
         if (cacheTexture->isDirty() && cacheTexture->getPixelBuffer()) {
             if (cacheTexture->getTextureId() != lastTextureId) {
                 lastTextureId = cacheTexture->getTextureId();
-                caches.activeTexture(0);
-                caches.bindTexture(lastTextureId);
+                caches.textureState().activateTexture(0);
+                caches.textureState().bindTexture(lastTextureId);
             }
 
             if (cacheTexture->upload()) {
@@ -470,7 +470,7 @@
     checkTextureUpdateForCache(caches, mRGBACacheTextures, resetPixelStore, lastTextureId);
 
     // Unbind any PBO we might have used to update textures
-    caches.pixelBuffer().unbind();
+    caches.pixelBufferState().unbind();
 
     // Reset to default unpack row length to avoid affecting texture
     // uploads in other parts of the renderer
@@ -507,11 +507,11 @@
                     forceRebind = renderState.meshState().unbindMeshBuffer();
                 }
 
-                caches.activeTexture(0);
+                caches.textureState().activateTexture(0);
                 first = false;
             }
 
-            caches.bindTexture(texture->getTextureId());
+            caches.textureState().bindTexture(texture->getTextureId());
             texture->setLinearFiltering(mLinearFiltering, false);
 
             TextureVertex* mesh = texture->mesh();
@@ -649,7 +649,7 @@
                 Font::BITMAP, dataBuffer, paddedWidth, paddedHeight, nullptr, positions);
 
         // Unbind any PBO we might have used
-        Caches::getInstance().pixelBuffer().unbind();
+        Caches::getInstance().pixelBufferState().unbind();
 
         blurImage(&dataBuffer, paddedWidth, paddedHeight, radius);
     }
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index 0987d9b..416b0b3 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -285,7 +285,7 @@
     memcpy(pixels + rowBytes, pixels, rowBytes);
 
     glGenTextures(1, &texture->id);
-    Caches::getInstance().bindTexture(texture->id);
+    Caches::getInstance().textureState().bindTexture(texture->id);
     glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
 
     if (mUseFloatTexture) {
diff --git a/libs/hwui/Image.cpp b/libs/hwui/Image.cpp
index edf3930..a31c546 100644
--- a/libs/hwui/Image.cpp
+++ b/libs/hwui/Image.cpp
@@ -39,7 +39,7 @@
     } else {
         // Create a 2D texture to sample from the EGLImage
         glGenTextures(1, &mTexture);
-        Caches::getInstance().bindTexture(mTexture);
+        Caches::getInstance().textureState().bindTexture(mTexture);
         glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
 
         GLenum status = GL_NO_ERROR;
@@ -54,7 +54,7 @@
         eglDestroyImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), mImage);
         mImage = EGL_NO_IMAGE_KHR;
 
-        Caches::getInstance().deleteTexture(mTexture);
+        Caches::getInstance().textureState().deleteTexture(mTexture);
         mTexture = 0;
     }
 }
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 7a4b830..7a026ef 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -134,7 +134,7 @@
     setSize(desiredWidth, desiredHeight);
 
     if (fbo) {
-        caches.activeTexture(0);
+        caches.textureState().activateTexture(0);
         bindTexture();
         allocateTexture();
 
@@ -195,7 +195,7 @@
 
 void Layer::bindTexture() const {
     if (texture.id) {
-        caches.bindTexture(renderTarget, texture.id);
+        caches.textureState().bindTexture(renderTarget, texture.id);
     }
 }
 
@@ -219,7 +219,7 @@
 }
 
 void Layer::clearTexture() {
-    caches.unbindTexture(texture.id);
+    caches.textureState().unbindTexture(texture.id);
     texture.id = 0;
 }
 
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 076251f..d2f9a94 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -196,7 +196,7 @@
         return nullptr;
     }
 
-    caches.activeTexture(0);
+    caches.textureState().activateTexture(0);
     Layer* layer = caches.layerCache.get(renderState, width, height);
     if (!layer) {
         ALOGW("Could not obtain a layer");
@@ -283,7 +283,7 @@
     layer->region.clear();
     layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
 
-    Caches::getInstance().activeTexture(0);
+    Caches::getInstance().textureState().activateTexture(0);
     layer->generateTexture();
 
     return layer;
@@ -412,8 +412,8 @@
         glGenTextures(1, &texture);
         if ((error = glGetError()) != GL_NO_ERROR) goto error;
 
-        caches.activeTexture(0);
-        caches.bindTexture(texture);
+        caches.textureState().activateTexture(0);
+        caches.textureState().bindTexture(texture);
 
         glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
 
@@ -475,7 +475,7 @@
         renderState.bindFramebuffer(previousFbo);
         layer->setAlpha(alpha, mode);
         layer->setFbo(previousLayerFbo);
-        caches.deleteTexture(texture);
+        caches.textureState().deleteTexture(texture);
         caches.fboCache.put(fbo);
         renderState.setViewport(previousViewportWidth, previousViewportHeight);
 
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 42b246c..2378337 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -71,55 +71,6 @@
 // Globals
 ///////////////////////////////////////////////////////////////////////////////
 
-/**
- * Structure mapping Skia xfermodes to OpenGL blending factors.
- */
-struct Blender {
-    SkXfermode::Mode mode;
-    GLenum src;
-    GLenum dst;
-}; // struct Blender
-
-// In this array, the index of each Blender equals the value of the first
-// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
-static const Blender gBlends[] = {
-    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
-    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
-    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
-    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
-    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
-    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
-    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
-    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
-    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
-    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
-    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
-    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
-    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
-    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
-    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
-};
-
-// This array contains the swapped version of each SkXfermode. For instance
-// this array's SrcOver blending mode is actually DstOver. You can refer to
-// createLayer() for more information on the purpose of this array.
-static const Blender gBlendsSwap[] = {
-    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
-    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
-    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
-    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
-    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
-    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
-    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
-    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
-    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
-    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
-    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
-    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
-    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
-    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
-    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
-};
 
 ///////////////////////////////////////////////////////////////////////////////
 // Functions
@@ -234,7 +185,7 @@
     // for each layer and wait until the first drawing command
     // to start the frame
     if (currentSnapshot()->fbo == 0) {
-        syncState();
+        mRenderState.blend().syncEnabled();
         updateLayers();
     } else {
         startFrame();
@@ -267,14 +218,6 @@
     mRenderState.scissor().reset();
 }
 
-void OpenGLRenderer::syncState() {
-    if (mCaches.blend) {
-        glEnable(GL_BLEND);
-    } else {
-        glDisable(GL_BLEND);
-    }
-}
-
 void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
     if (!mSuppressTiling) {
         const Snapshot* snapshot = currentSnapshot();
@@ -559,7 +502,7 @@
 
 void OpenGLRenderer::flushLayerUpdates() {
     ATRACE_NAME("Update HW Layers");
-    syncState();
+    mRenderState.blend().syncEnabled();
     updateLayers();
     flushLayers();
     // Wait for all the layer updates to be executed
@@ -756,7 +699,7 @@
         return false;
     }
 
-    mCaches.activeTexture(0);
+    mCaches.textureState().activateTexture(0);
     Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
     if (!layer) {
         return false;
@@ -896,7 +839,7 @@
 
     mRenderState.meshState().unbindMeshBuffer();
 
-    mCaches.activeTexture(0);
+    mCaches.textureState().activateTexture(0);
 
     // When the layer is stored in an FBO, we can save a bit of fillrate by
     // drawing only the dirty region
@@ -1898,13 +1841,13 @@
 }
 
 void OpenGLRenderer::setupDrawTexture(GLuint texture) {
-    if (texture) bindTexture(texture);
+    if (texture) mCaches.textureState().bindTexture(texture);
     mTextureUnit++;
     mRenderState.meshState().enableTexCoordsVertexArray();
 }
 
 void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
-    bindExternalTexture(texture);
+    mCaches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
     mTextureUnit++;
     mRenderState.meshState().enableTexCoordsVertexArray();
 }
@@ -2050,7 +1993,7 @@
 void OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
         int bitmapCount, TextureVertex* vertices, bool pureTranslate,
         const Rect& bounds, const SkPaint* paint) {
-    mCaches.activeTexture(0);
+    mCaches.textureState().activateTexture(0);
     Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
     if (!texture) return;
 
@@ -2081,7 +2024,7 @@
         return;
     }
 
-    mCaches.activeTexture(0);
+    mCaches.textureState().activateTexture(0);
     Texture* texture = getTexture(bitmap);
     if (!texture) return;
     const AutoTexture autoCleanup(texture);
@@ -2122,7 +2065,7 @@
         colors = tempColors.get();
     }
 
-    mCaches.activeTexture(0);
+    mCaches.textureState().activateTexture(0);
     Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
     const UvMapper& mapper(getMapper(texture));
 
@@ -2217,7 +2160,7 @@
         return;
     }
 
-    mCaches.activeTexture(0);
+    mCaches.textureState().activateTexture(0);
     Texture* texture = getTexture(bitmap);
     if (!texture) return;
     const AutoTexture autoCleanup(texture);
@@ -2317,7 +2260,7 @@
     }
 
     if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
-        mCaches.activeTexture(0);
+        mCaches.textureState().activateTexture(0);
         Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
         if (!texture) return;
         const AutoTexture autoCleanup(texture);
@@ -2371,7 +2314,7 @@
  */
 void OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
         TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
-    mCaches.activeTexture(0);
+    mCaches.textureState().activateTexture(0);
     Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
     if (!texture) return;
     const AutoTexture autoCleanup(texture);
@@ -2556,7 +2499,7 @@
     }
 
     if (p->getPathEffect() != nullptr) {
-        mCaches.activeTexture(0);
+        mCaches.textureState().activateTexture(0);
         const PathTexture* texture = mCaches.pathCache.getRoundRect(
                 right - left, bottom - top, rx, ry, p);
         drawShape(left, top, texture, p);
@@ -2574,7 +2517,7 @@
         return;
     }
     if (p->getPathEffect() != nullptr) {
-        mCaches.activeTexture(0);
+        mCaches.textureState().activateTexture(0);
         const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
         drawShape(x - radius, y - radius, texture, p);
     } else {
@@ -2597,7 +2540,7 @@
     }
 
     if (p->getPathEffect() != nullptr) {
-        mCaches.activeTexture(0);
+        mCaches.textureState().activateTexture(0);
         const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
         drawShape(left, top, texture, p);
     } else {
@@ -2621,7 +2564,7 @@
 
     // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
     if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) {
-        mCaches.activeTexture(0);
+        mCaches.textureState().activateTexture(0);
         const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
                 startAngle, sweepAngle, useCenter, p);
         drawShape(left, top, texture, p);
@@ -2658,7 +2601,7 @@
         // only fill style is supported by drawConvexPath, since others have to handle joins
         if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join ||
                 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
-            mCaches.activeTexture(0);
+            mCaches.textureState().activateTexture(0);
             const PathTexture* texture =
                     mCaches.pathCache.getRect(right - left, bottom - top, p);
             drawShape(left, top, texture, p);
@@ -2687,7 +2630,7 @@
 void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
         int bytesCount, int count, const float* positions,
         FontRenderer& fontRenderer, int alpha, float x, float y) {
-    mCaches.activeTexture(0);
+    mCaches.textureState().activateTexture(0);
 
     TextShadow textShadow;
     if (!getTextShadow(paint, &textShadow)) {
@@ -3001,7 +2944,7 @@
 void OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
     if (mState.currentlyIgnored()) return;
 
-    mCaches.activeTexture(0);
+    mCaches.textureState().activateTexture(0);
 
     const PathTexture* texture = mCaches.pathCache.get(path, paint);
     if (!texture) return;
@@ -3046,7 +2989,7 @@
     updateLayer(layer, true);
 
     mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
-    mCaches.activeTexture(0);
+    mCaches.textureState().activateTexture(0);
 
     if (CC_LIKELY(!layer->region.isEmpty())) {
         if (layer->region.isRect()) {
@@ -3485,33 +3428,16 @@
                 description.framebufferMode = mode;
                 description.swapSrcDst = swapSrcDst;
 
-                if (mCaches.blend) {
-                    glDisable(GL_BLEND);
-                    mCaches.blend = false;
-                }
-
+                mRenderState.blend().disable();
                 return;
             } else {
                 mode = SkXfermode::kSrcOver_Mode;
             }
         }
-
-        if (!mCaches.blend) {
-            glEnable(GL_BLEND);
-        }
-
-        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
-        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
-
-        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
-            glBlendFunc(sourceMode, destMode);
-            mCaches.lastSrcMode = sourceMode;
-            mCaches.lastDstMode = destMode;
-        }
-    } else if (mCaches.blend) {
-        glDisable(GL_BLEND);
+        mRenderState.blend().enable(mode, swapSrcDst);
+    } else {
+        mRenderState.blend().disable();
     }
-    mCaches.blend = blend;
 }
 
 bool OpenGLRenderer::useProgram(Program* program) {
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 94054ff..cf6f0c8 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -541,12 +541,6 @@
     void discardFramebuffer(float left, float top, float right, float bottom);
 
     /**
-     * Ensures the state of the renderer is the same as the state of
-     * the GL context.
-     */
-    void syncState();
-
-    /**
      * Tells the GPU what part of the screen is about to be redrawn.
      * This method will use the current layer space clip rect.
      * This method needs to be invoked every time getTargetFbo() is
@@ -852,22 +846,6 @@
     bool canSkipText(const SkPaint* paint) const;
 
     /**
-     * Binds the specified texture. The texture unit must have been selected
-     * prior to calling this method.
-     */
-    inline void bindTexture(GLuint texture) {
-        mCaches.bindTexture(texture);
-    }
-
-    /**
-     * Binds the specified EGLImage texture. The texture unit must have been selected
-     * prior to calling this method.
-     */
-    inline void bindExternalTexture(GLuint texture) {
-        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
-    }
-
-    /**
      * Enable or disable blending as necessary. This function sets the appropriate
      * blend function based on the specified xfermode.
      */
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
index cc7f88d..d6eff85 100644
--- a/libs/hwui/PathCache.cpp
+++ b/libs/hwui/PathCache.cpp
@@ -230,7 +230,7 @@
         }
 
         if (texture->id) {
-            Caches::getInstance().deleteTexture(texture->id);
+            Caches::getInstance().textureState().deleteTexture(texture->id);
         }
         delete texture;
     }
@@ -312,7 +312,7 @@
 
     glGenTextures(1, &texture->id);
 
-    Caches::getInstance().bindTexture(texture->id);
+    Caches::getInstance().textureState().bindTexture(texture->id);
     // Textures are Alpha8
     glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 
diff --git a/libs/hwui/PixelBuffer.cpp b/libs/hwui/PixelBuffer.cpp
index 62eb68c..9665a68 100644
--- a/libs/hwui/PixelBuffer.cpp
+++ b/libs/hwui/PixelBuffer.cpp
@@ -101,9 +101,9 @@
         , mCaches(Caches::getInstance()){
     glGenBuffers(1, &mBuffer);
 
-    mCaches.pixelBuffer().bind(mBuffer);
+    mCaches.pixelBufferState().bind(mBuffer);
     glBufferData(GL_PIXEL_UNPACK_BUFFER, getSize(), nullptr, GL_DYNAMIC_DRAW);
-    mCaches.pixelBuffer().unbind();
+    mCaches.pixelBufferState().unbind();
 }
 
 GpuPixelBuffer::~GpuPixelBuffer() {
@@ -112,7 +112,7 @@
 
 uint8_t* GpuPixelBuffer::map(AccessMode mode) {
     if (mAccessMode == kAccessMode_None) {
-        mCaches.pixelBuffer().bind(mBuffer);
+        mCaches.pixelBufferState().bind(mBuffer);
         mMappedPointer = (uint8_t*) glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, getSize(), mode);
 #if DEBUG_OPENGL
         if (!mMappedPointer) {
@@ -131,7 +131,7 @@
 void GpuPixelBuffer::unmap() {
     if (mAccessMode != kAccessMode_None) {
         if (mMappedPointer) {
-            mCaches.pixelBuffer().bind(mBuffer);
+            mCaches.pixelBufferState().bind(mBuffer);
             GLboolean status = glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
             if (status == GL_FALSE) {
                 ALOGE("Corrupted GPU pixel buffer");
@@ -148,7 +148,7 @@
 
 void GpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) {
     // If the buffer is not mapped, unmap() will not bind it
-    mCaches.pixelBuffer().bind(mBuffer);
+    mCaches.pixelBufferState().bind(mBuffer);
     unmap();
     glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, mFormat,
             GL_UNSIGNED_BYTE, reinterpret_cast<void*>(offset));
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index 2c09344..e13c861 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -57,7 +57,7 @@
 }
 
 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
-    caches->bindTexture(texture->id);
+    caches->textureState().bindTexture(texture->id);
     texture->setWrapST(wrapS, wrapT);
 }
 
@@ -176,7 +176,7 @@
     }
 
     GLuint textureSlot = (*textureUnit)++;
-    caches->activeTexture(textureSlot);
+    caches->textureState().activateTexture(textureSlot);
 
     const float width = layer->getWidth();
     const float height = layer->getHeight();
@@ -270,7 +270,7 @@
     }
 
     GLuint textureSlot = (*textureUnit)++;
-    Caches::getInstance().activeTexture(textureSlot);
+    Caches::getInstance().textureState().activateTexture(textureSlot);
 
     BitmapShaderInfo shaderInfo;
     if (!bitmapShaderHelper(caches, nullptr, &shaderInfo, extensions, bitmap, xy)) {
@@ -392,7 +392,7 @@
             shader.asAGradient(&gradInfo);
         }
         GLuint textureSlot = (*textureUnit)++;
-        caches->activeTexture(textureSlot);
+        caches->textureState().activateTexture(textureSlot);
 
 #ifndef SK_SCALAR_IS_FLOAT
     #error Need to convert gradInfo.fColorOffsets to float!
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp
index 4ec298d..c2e88f3 100644
--- a/libs/hwui/TextDropShadowCache.cpp
+++ b/libs/hwui/TextDropShadowCache.cpp
@@ -207,7 +207,7 @@
 
         glGenTextures(1, &texture->id);
 
-        caches.bindTexture(texture->id);
+        caches.textureState().bindTexture(texture->id);
         // Textures are Alpha8
         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 
diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp
index 58fd972..512f5cf 100644
--- a/libs/hwui/Texture.cpp
+++ b/libs/hwui/Texture.cpp
@@ -24,18 +24,44 @@
 namespace android {
 namespace uirenderer {
 
-Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0),
-        cleanup(false), bitmapSize(0), mipMap(false), uvMapper(nullptr), isInUse(false),
-        mWrapS(GL_CLAMP_TO_EDGE), mWrapT(GL_CLAMP_TO_EDGE),
-        mMinFilter(GL_NEAREST), mMagFilter(GL_NEAREST),
-        mFirstFilter(true), mFirstWrap(true), mCaches(Caches::getInstance()) {
+Texture::Texture()
+        : id(0)
+        , generation(0)
+        , blend(false)
+        , width(0)
+        , height(0)
+        , cleanup(false)
+        , bitmapSize(0)
+        , mipMap(false)
+        , uvMapper(nullptr)
+        , isInUse(false)
+        , mWrapS(GL_CLAMP_TO_EDGE)
+        , mWrapT(GL_CLAMP_TO_EDGE)
+        , mMinFilter(GL_NEAREST)
+        , mMagFilter(GL_NEAREST)
+        , mFirstFilter(true)
+        , mFirstWrap(true)
+        , mCaches(Caches::getInstance()) {
 }
 
-Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0),
-        cleanup(false), bitmapSize(0), mipMap(false), uvMapper(nullptr), isInUse(false),
-        mWrapS(GL_CLAMP_TO_EDGE), mWrapT(GL_CLAMP_TO_EDGE),
-        mMinFilter(GL_NEAREST), mMagFilter(GL_NEAREST),
-        mFirstFilter(true), mFirstWrap(true), mCaches(caches) {
+Texture::Texture(Caches& caches)
+        : id(0)
+        , generation(0)
+        , blend(false)
+        , width(0)
+        , height(0)
+        , cleanup(false)
+        , bitmapSize(0)
+        , mipMap(false)
+        , uvMapper(nullptr)
+        , isInUse(false)
+        , mWrapS(GL_CLAMP_TO_EDGE)
+        , mWrapT(GL_CLAMP_TO_EDGE)
+        , mMinFilter(GL_NEAREST)
+        , mMagFilter(GL_NEAREST)
+        , mFirstFilter(true)
+        , mFirstWrap(true)
+        , mCaches(caches) {
 }
 
 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force,
@@ -48,7 +74,7 @@
         mWrapT = wrapT;
 
         if (bindTexture) {
-            mCaches.bindTexture(renderTarget, id);
+            mCaches.textureState().bindTexture(renderTarget, id);
         }
 
         glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
@@ -66,7 +92,7 @@
         mMagFilter = mag;
 
         if (bindTexture) {
-            mCaches.bindTexture(renderTarget, id);
+            mCaches.textureState().bindTexture(renderTarget, id);
         }
 
         if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
@@ -77,7 +103,7 @@
 }
 
 void Texture::deleteTexture() const {
-    mCaches.deleteTexture(id);
+    mCaches.textureState().deleteTexture(id);
 }
 
 }; // namespace uirenderer
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 524f206..fe8fb5b 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -296,7 +296,7 @@
     texture->width = bitmap->width();
     texture->height = bitmap->height();
 
-    Caches::getInstance().bindTexture(texture->id);
+    Caches::getInstance().textureState().bindTexture(texture->id);
 
     switch (bitmap->colorType()) {
     case kAlpha_8_SkColorType:
diff --git a/libs/hwui/font/CacheTexture.cpp b/libs/hwui/font/CacheTexture.cpp
index 128e392..53fa0dc 100644
--- a/libs/hwui/font/CacheTexture.cpp
+++ b/libs/hwui/font/CacheTexture.cpp
@@ -157,7 +157,7 @@
         mTexture = nullptr;
     }
     if (mTextureId) {
-        mCaches.deleteTexture(mTextureId);
+        mCaches.textureState().deleteTexture(mTextureId);
         mTextureId = 0;
     }
     mDirty = false;
@@ -169,7 +169,7 @@
        mLinearFiltering = linearFiltering;
 
        const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
-       if (bind) mCaches.bindTexture(getTextureId());
+       if (bind) mCaches.textureState().bindTexture(getTextureId());
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
    }
@@ -189,7 +189,7 @@
     if (!mTextureId) {
         glGenTextures(1, &mTextureId);
 
-        mCaches.bindTexture(mTextureId);
+        mCaches.textureState().bindTexture(mTextureId);
         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
         // Initialize texture dimensions
         glTexImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0,
diff --git a/libs/hwui/renderstate/Blend.cpp b/libs/hwui/renderstate/Blend.cpp
new file mode 100644
index 0000000..3e7b721
--- /dev/null
+++ b/libs/hwui/renderstate/Blend.cpp
@@ -0,0 +1,121 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include <renderstate/Blend.h>
+#include "Program.h"
+
+#include "ShadowTessellator.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Structure mapping Skia xfermodes to OpenGL blending factors.
+ */
+struct Blender {
+    SkXfermode::Mode mode;
+    GLenum src;
+    GLenum dst;
+};
+
+// In this array, the index of each Blender equals the value of the first
+// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
+const Blender kBlends[] = {
+    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
+    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
+    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
+    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
+    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
+    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
+    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
+    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
+    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
+    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
+    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
+    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
+    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
+    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
+    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
+};
+
+// This array contains the swapped version of each SkXfermode. For instance
+// this array's SrcOver blending mode is actually DstOver. You can refer to
+// createLayer() for more information on the purpose of this array.
+const Blender kBlendsSwap[] = {
+    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
+    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
+    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
+    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
+    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
+    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
+    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
+    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
+    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
+    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
+    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
+    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
+    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
+    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
+    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
+};
+
+Blend::Blend()
+    : mEnabled(false)
+    , mSrcMode(GL_ZERO)
+    , mDstMode(GL_ZERO) {
+    // gl blending off by default
+}
+
+void Blend::enable(SkXfermode::Mode mode, bool swapSrcDst) {
+    // enable
+    if (!mEnabled) {
+        glEnable(GL_BLEND);
+        mEnabled = true;
+    }
+
+    // select blend mode
+    GLenum sourceMode = swapSrcDst ? kBlendsSwap[mode].src : kBlends[mode].src;
+    GLenum destMode = swapSrcDst ? kBlendsSwap[mode].dst : kBlends[mode].dst;
+
+    if (sourceMode != mSrcMode || destMode != mSrcMode) {
+        glBlendFunc(sourceMode, destMode);
+        mSrcMode = sourceMode;
+        mDstMode = destMode;
+    }
+}
+
+void Blend::disable() {
+    if (mEnabled) {
+        glDisable(GL_BLEND);
+        mEnabled = false;
+    }
+}
+
+void Blend::invalidate() {
+    syncEnabled();
+    mSrcMode = mDstMode = GL_ZERO;
+}
+
+void Blend::syncEnabled() {
+    if (mEnabled) {
+        glEnable(GL_BLEND);
+    } else {
+        glDisable(GL_BLEND);
+    }
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
+
diff --git a/libs/hwui/renderstate/Blend.h b/libs/hwui/renderstate/Blend.h
new file mode 100644
index 0000000..b82b477
--- /dev/null
+++ b/libs/hwui/renderstate/Blend.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef RENDERSTATE_BLEND_H
+#define RENDERSTATE_BLEND_H
+
+#include "Vertex.h"
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <SkXfermode.h>
+#include <memory>
+
+namespace android {
+namespace uirenderer {
+
+class Blend {
+    friend class RenderState;
+public:
+    void enable(SkXfermode::Mode mode, bool swapSrcDst);
+    void disable();
+    void syncEnabled();
+private:
+    Blend();
+    void invalidate();
+    bool mEnabled;
+    GLenum mSrcMode;
+    GLenum mDstMode;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif // RENDERSTATE_BLEND_H
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index e4c8745..f913cd9 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -23,10 +23,6 @@
 
 RenderState::RenderState(renderthread::RenderThread& thread)
         : mRenderThread(thread)
-        , mCaches(nullptr)
-        , mMeshState(nullptr)
-        , mScissor(nullptr)
-        , mStencil(nullptr)
         , mViewportWidth(0)
         , mViewportHeight(0)
         , mFramebuffer(0) {
@@ -34,13 +30,14 @@
 }
 
 RenderState::~RenderState() {
-    LOG_ALWAYS_FATAL_IF(mMeshState || mScissor || mStencil,
+    LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil,
             "State object lifecycle not managed correctly");
 }
 
 void RenderState::onGLContextCreated() {
-    LOG_ALWAYS_FATAL_IF(mMeshState || mScissor || mStencil,
+    LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil,
             "State object lifecycle not managed correctly");
+    mBlend = new Blend();
     mMeshState = new MeshState();
     mScissor = new Scissor();
     mStencil = new Stencil();
@@ -92,6 +89,10 @@
     std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext);
     mAssetAtlas.terminate();
 
+    mCaches->terminate();
+
+    delete mBlend;
+    mBlend = nullptr;
     delete mMeshState;
     mMeshState = nullptr;
     delete mScissor;
@@ -132,7 +133,7 @@
             mCaches->currentProgram = nullptr;
         }
     }
-    mCaches->resetActiveTexture();
+    mCaches->textureState().resetActiveTexture();
     meshState().unbindMeshBuffer();
     meshState().unbindIndicesBuffer();
     meshState().resetVertexPointers();
@@ -148,14 +149,10 @@
     glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
 
     scissor().invalidate();
+    blend().invalidate();
 
-    mCaches->activeTexture(0);
-    mCaches->resetBoundTextures();
-
-    mCaches->blend = true;
-    glEnable(GL_BLEND);
-    glBlendFunc(mCaches->lastSrcMode, mCaches->lastDstMode);
-    glBlendEquation(GL_FUNC_ADD);
+    mCaches->textureState().activateTexture(0);
+    mCaches->textureState().resetBoundTextures();
 }
 
 void RenderState::debugOverdraw(bool enable, bool clear) {
diff --git a/libs/hwui/renderstate/RenderState.h b/libs/hwui/renderstate/RenderState.h
index d1ee64a..4180f44 100644
--- a/libs/hwui/renderstate/RenderState.h
+++ b/libs/hwui/renderstate/RenderState.h
@@ -24,7 +24,7 @@
 #include <utils/RefBase.h>
 
 #include <private/hwui/DrawGlInfo.h>
-
+#include <renderstate/Blend.h>
 #include "AssetAtlas.h"
 #include "Caches.h"
 #include "renderstate/MeshState.h"
@@ -84,6 +84,7 @@
     void postDecStrong(VirtualLightRefBase* object);
 
     AssetAtlas& assetAtlas() { return mAssetAtlas; }
+    Blend& blend() { return *mBlend; }
     MeshState& meshState() { return *mMeshState; }
     Scissor& scissor() { return *mScissor; }
     Stencil& stencil() { return *mStencil; }
@@ -100,11 +101,12 @@
 
 
     renderthread::RenderThread& mRenderThread;
-    Caches* mCaches;
+    Caches* mCaches = nullptr;
 
-    MeshState* mMeshState;
-    Scissor* mScissor;
-    Stencil* mStencil;
+    Blend* mBlend = nullptr;
+    MeshState* mMeshState = nullptr;
+    Scissor* mScissor = nullptr;
+    Stencil* mStencil = nullptr;
 
     AssetAtlas mAssetAtlas;
     std::set<Layer*> mActiveLayers;
diff --git a/libs/hwui/renderstate/TextureState.cpp b/libs/hwui/renderstate/TextureState.cpp
new file mode 100644
index 0000000..1a638d2
--- /dev/null
+++ b/libs/hwui/renderstate/TextureState.cpp
@@ -0,0 +1,103 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include <renderstate/TextureState.h>
+
+namespace android {
+namespace uirenderer {
+
+// Must define as many texture units as specified by kTextureUnitsCount
+const GLenum kTextureUnits[] = {
+    GL_TEXTURE0,
+    GL_TEXTURE1,
+    GL_TEXTURE2
+};
+
+TextureState::TextureState()
+        : mTextureUnit(0) {
+    glActiveTexture(kTextureUnits[0]);
+    resetBoundTextures();
+
+    GLint maxTextureUnits;
+    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
+    LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount,
+        "At least %d texture units are required!", kTextureUnitsCount);
+}
+
+void TextureState::activateTexture(GLuint textureUnit) {
+    if (mTextureUnit != textureUnit) {
+        glActiveTexture(kTextureUnits[textureUnit]);
+        mTextureUnit = textureUnit;
+    }
+}
+
+void TextureState::resetActiveTexture() {
+    mTextureUnit = -1;
+}
+
+void TextureState::bindTexture(GLuint texture) {
+    if (mBoundTextures[mTextureUnit] != texture) {
+        glBindTexture(GL_TEXTURE_2D, texture);
+        mBoundTextures[mTextureUnit] = texture;
+    }
+}
+
+void TextureState::bindTexture(GLenum target, GLuint texture) {
+    if (target == GL_TEXTURE_2D) {
+        bindTexture(texture);
+    } else {
+        // GLConsumer directly calls glBindTexture() with
+        // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
+        // since the cached state could be stale
+        glBindTexture(target, texture);
+    }
+}
+
+void TextureState::deleteTexture(GLuint texture) {
+    // When glDeleteTextures() is called on a currently bound texture,
+    // OpenGL ES specifies that the texture is then considered unbound
+    // Consider the following series of calls:
+    //
+    // glGenTextures -> creates texture name 2
+    // glBindTexture(2)
+    // glDeleteTextures(2) -> 2 is now unbound
+    // glGenTextures -> can return 2 again
+    //
+    // If we don't call glBindTexture(2) after the second glGenTextures
+    // call, any texture operation will be performed on the default
+    // texture (name=0)
+
+    unbindTexture(texture);
+
+    glDeleteTextures(1, &texture);
+}
+
+void TextureState::resetBoundTextures() {
+    for (int i = 0; i < kTextureUnitsCount; i++) {
+        mBoundTextures[i] = 0;
+    }
+}
+
+void TextureState::unbindTexture(GLuint texture) {
+    for (int i = 0; i < kTextureUnitsCount; i++) {
+        if (mBoundTextures[i] == texture) {
+            mBoundTextures[i] = 0;
+        }
+    }
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
+
diff --git a/libs/hwui/renderstate/TextureState.h b/libs/hwui/renderstate/TextureState.h
new file mode 100644
index 0000000..5a57b9f
--- /dev/null
+++ b/libs/hwui/renderstate/TextureState.h
@@ -0,0 +1,88 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef RENDERSTATE_TEXTURESTATE_H
+#define RENDERSTATE_TEXTURESTATE_H
+
+#include "Vertex.h"
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <SkXfermode.h>
+#include <memory>
+
+namespace android {
+namespace uirenderer {
+
+class TextureState {
+    friend class Caches; // TODO: move to RenderState
+public:
+    /**
+     * Activate the specified texture unit. The texture unit must
+     * be specified using an integer number (0 for GL_TEXTURE0 etc.)
+     */
+    void activateTexture(GLuint textureUnit);
+
+    /**
+     * Invalidate the cached value of the active texture unit.
+     */
+    void resetActiveTexture();
+
+    /**
+     * Binds the specified texture as a GL_TEXTURE_2D texture.
+     * All texture bindings must be performed with this method or
+     * bindTexture(GLenum, GLuint).
+     */
+    void bindTexture(GLuint texture);
+
+    /**
+     * Binds the specified texture with the specified render target.
+     * All texture bindings must be performed with this method or
+     * bindTexture(GLuint).
+     */
+    void bindTexture(GLenum target, GLuint texture);
+
+    /**
+     * Deletes the specified texture and clears it from the cache
+     * of bound textures.
+     * All textures must be deleted using this method.
+     */
+    void deleteTexture(GLuint texture);
+
+    /**
+     * Signals that the cache of bound textures should be cleared.
+     * Other users of the context may have altered which textures are bound.
+     */
+    void resetBoundTextures();
+
+    /**
+     * Clear the cache of bound textures.
+     */
+    void unbindTexture(GLuint texture);
+private:
+    // total number of texture units available for use
+    static const int kTextureUnitsCount = 3;
+
+    TextureState();
+    GLuint mTextureUnit;
+
+    // Caches texture bindings for the GL_TEXTURE_2D target
+    GLuint mBoundTextures[kTextureUnitsCount];
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif // RENDERSTATE_BLEND_H
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
index c4feb41..f2337cb 100644
--- a/libs/hwui/renderthread/EglManager.cpp
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -214,9 +214,6 @@
     if (mEglDisplay == EGL_NO_DISPLAY) return;
 
     usePBufferSurface();
-    if (Caches::hasInstance()) {
-        Caches::getInstance().terminate();
-    }
 
     mRenderThread.renderState().onGLContextDestroyed();
     eglDestroyContext(mEglDisplay, mEglContext);