| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "Properties.h" |
| #include "Debug.h" |
| #ifdef __ANDROID__ |
| #include "HWUIProperties.sysprop.h" |
| #endif |
| #include "SkTraceEventCommon.h" |
| |
| #include <algorithm> |
| #include <cstdlib> |
| #include <optional> |
| |
| #include <android-base/properties.h> |
| #include <cutils/compiler.h> |
| #include <log/log.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| #ifndef __ANDROID__ // Layoutlib does not compile HWUIProperties.sysprop as it depends on cutils properties |
| std::optional<bool> use_vulkan() { |
| return base::GetBoolProperty("ro.hwui.use_vulkan", false); |
| } |
| |
| std::optional<std::int32_t> render_ahead() { |
| return base::GetIntProperty("ro.hwui.render_ahead", 0); |
| } |
| #endif |
| |
| bool Properties::debugLayersUpdates = false; |
| bool Properties::debugOverdraw = false; |
| bool Properties::showDirtyRegions = false; |
| bool Properties::skipEmptyFrames = true; |
| bool Properties::useBufferAge = true; |
| bool Properties::enablePartialUpdates = true; |
| |
| DebugLevel Properties::debugLevel = kDebugDisabled; |
| OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default; |
| |
| float Properties::overrideLightRadius = -1.0f; |
| float Properties::overrideLightPosY = -1.0f; |
| float Properties::overrideLightPosZ = -1.0f; |
| float Properties::overrideAmbientRatio = -1.0f; |
| int Properties::overrideAmbientShadowStrength = -1; |
| int Properties::overrideSpotShadowStrength = -1; |
| |
| ProfileType Properties::sProfileType = ProfileType::None; |
| bool Properties::sDisableProfileBars = false; |
| RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized; |
| bool Properties::enableHighContrastText = false; |
| |
| bool Properties::waitForGpuCompletion = false; |
| bool Properties::forceDrawFrame = false; |
| |
| bool Properties::filterOutTestOverhead = false; |
| bool Properties::disableVsync = false; |
| bool Properties::skpCaptureEnabled = false; |
| bool Properties::enableRTAnimations = true; |
| |
| bool Properties::runningInEmulator = false; |
| bool Properties::debuggingEnabled = false; |
| bool Properties::isolatedProcess = false; |
| |
| int Properties::contextPriority = 0; |
| int Properties::defaultRenderAhead = -1; |
| float Properties::defaultSdrWhitePoint = 200.f; |
| |
| bool Properties::load() { |
| bool prevDebugLayersUpdates = debugLayersUpdates; |
| bool prevDebugOverdraw = debugOverdraw; |
| |
| debugOverdraw = false; |
| std::string debugOverdrawProperty = base::GetProperty(PROPERTY_DEBUG_OVERDRAW, ""); |
| if (debugOverdrawProperty != "") { |
| INIT_LOGD(" Overdraw debug enabled: %s", debugOverdrawProperty); |
| if (debugOverdrawProperty == "show") { |
| debugOverdraw = true; |
| overdrawColorSet = OverdrawColorSet::Default; |
| } else if (debugOverdrawProperty == "show_deuteranomaly") { |
| debugOverdraw = true; |
| overdrawColorSet = OverdrawColorSet::Deuteranomaly; |
| } |
| } |
| |
| sProfileType = ProfileType::None; |
| std::string profileProperty = base::GetProperty(PROPERTY_PROFILE, ""); |
| if (profileProperty != "") { |
| if (profileProperty == PROPERTY_PROFILE_VISUALIZE_BARS) { |
| sProfileType = ProfileType::Bars; |
| } else if (profileProperty == "true") { |
| sProfileType = ProfileType::Console; |
| } |
| } |
| |
| debugLayersUpdates = base::GetBoolProperty(PROPERTY_DEBUG_LAYERS_UPDATES, false); |
| INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates); |
| |
| showDirtyRegions = base::GetBoolProperty(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false); |
| |
| debugLevel = (DebugLevel)base::GetIntProperty(PROPERTY_DEBUG, (int)kDebugDisabled); |
| |
| skipEmptyFrames = base::GetBoolProperty(PROPERTY_SKIP_EMPTY_DAMAGE, true); |
| useBufferAge = base::GetBoolProperty(PROPERTY_USE_BUFFER_AGE, true); |
| enablePartialUpdates = base::GetBoolProperty(PROPERTY_ENABLE_PARTIAL_UPDATES, true); |
| |
| filterOutTestOverhead = base::GetBoolProperty(PROPERTY_FILTER_TEST_OVERHEAD, false); |
| |
| skpCaptureEnabled = debuggingEnabled && base::GetBoolProperty(PROPERTY_CAPTURE_SKP_ENABLED, false); |
| |
| SkAndroidFrameworkTraceUtil::setEnableTracing( |
| base::GetBoolProperty(PROPERTY_SKIA_ATRACE_ENABLED, false)); |
| |
| runningInEmulator = base::GetBoolProperty(PROPERTY_QEMU_KERNEL, false); |
| |
| defaultRenderAhead = std::max(-1, std::min(2, base::GetIntProperty(PROPERTY_RENDERAHEAD, |
| render_ahead().value_or(0)))); |
| |
| return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw); |
| } |
| |
| void Properties::overrideProperty(const char* name, const char* value) { |
| if (!strcmp(name, "disableProfileBars")) { |
| sDisableProfileBars = !strcmp(value, "true"); |
| ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled"); |
| return; |
| } else if (!strcmp(name, "ambientRatio")) { |
| overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0); |
| ALOGD("ambientRatio = %.2f", overrideAmbientRatio); |
| return; |
| } else if (!strcmp(name, "lightRadius")) { |
| overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0); |
| ALOGD("lightRadius = %.2f", overrideLightRadius); |
| return; |
| } else if (!strcmp(name, "lightPosY")) { |
| overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0); |
| ALOGD("lightPos Y = %.2f", overrideLightPosY); |
| return; |
| } else if (!strcmp(name, "lightPosZ")) { |
| overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0); |
| ALOGD("lightPos Z = %.2f", overrideLightPosZ); |
| return; |
| } else if (!strcmp(name, "ambientShadowStrength")) { |
| overrideAmbientShadowStrength = atoi(value); |
| ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength); |
| return; |
| } else if (!strcmp(name, "spotShadowStrength")) { |
| overrideSpotShadowStrength = atoi(value); |
| ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength); |
| return; |
| } |
| ALOGD("failed overriding property %s to %s", name, value); |
| } |
| |
| ProfileType Properties::getProfileType() { |
| if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars)) |
| return ProfileType::None; |
| return sProfileType; |
| } |
| |
| RenderPipelineType Properties::peekRenderPipelineType() { |
| // If sRenderPipelineType has been locked, just return the locked type immediately. |
| if (sRenderPipelineType != RenderPipelineType::NotInitialized) { |
| return sRenderPipelineType; |
| } |
| bool useVulkan = use_vulkan().value_or(false); |
| std::string rendererProperty = base::GetProperty(PROPERTY_RENDERER, useVulkan ? "skiavk" : "skiagl"); |
| if (rendererProperty == "skiavk") { |
| return RenderPipelineType::SkiaVulkan; |
| } |
| return RenderPipelineType::SkiaGL; |
| } |
| |
| RenderPipelineType Properties::getRenderPipelineType() { |
| sRenderPipelineType = peekRenderPipelineType(); |
| return sRenderPipelineType; |
| } |
| |
| void Properties::overrideRenderPipelineType(RenderPipelineType type) { |
| // If we're doing actual rendering then we can't change the renderer after it's been set. |
| // Unit tests can freely change this as often as it wants, though, as there's no actual |
| // GL rendering happening |
| if (sRenderPipelineType != RenderPipelineType::NotInitialized) { |
| LOG_ALWAYS_FATAL_IF(sRenderPipelineType != type, |
| "Trying to change pipeline but it's already set"); |
| return; |
| } |
| sRenderPipelineType = type; |
| } |
| |
| } // namespace uirenderer |
| } // namespace android |