| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <SkColorFilter.h> |
| #include <SkImage.h> |
| #include <SkMatrix.h> |
| #include <android/hardware_buffer.h> |
| #include <cutils/compiler.h> |
| #include <android/surface_texture.h> |
| |
| #include <map> |
| #include <memory> |
| |
| #include "Layer.h" |
| #include "Rect.h" |
| #include "renderstate/RenderState.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class AutoBackendTextureRelease; |
| class RenderState; |
| |
| typedef std::unique_ptr<ASurfaceTexture, decltype(&ASurfaceTexture_release)> AutoTextureRelease; |
| |
| // Container to hold the properties a layer should be set to at the start |
| // of a render pass |
| class DeferredLayerUpdater : public VirtualLightRefBase, public IGpuContextCallback { |
| public: |
| // Note that DeferredLayerUpdater assumes it is taking ownership of the layer |
| // and will not call incrementRef on it as a result. |
| explicit DeferredLayerUpdater(RenderState& renderState); |
| |
| ~DeferredLayerUpdater(); |
| |
| bool setSize(int width, int height) { |
| if (mWidth != width || mHeight != height) { |
| mWidth = width; |
| mHeight = height; |
| return true; |
| } |
| return false; |
| } |
| |
| int getWidth() { return mWidth; } |
| int getHeight() { return mHeight; } |
| |
| bool setBlend(bool blend) { |
| if (blend != mBlend) { |
| mBlend = blend; |
| return true; |
| } |
| return false; |
| } |
| |
| void setSurfaceTexture(AutoTextureRelease&& consumer); |
| |
| void updateTexImage() { mUpdateTexImage = true; } |
| |
| void setTransform(const SkMatrix* matrix) { |
| delete mTransform; |
| mTransform = matrix ? new SkMatrix(*matrix) : nullptr; |
| } |
| |
| SkMatrix* getTransform() { return mTransform; } |
| |
| void setPaint(const SkPaint* paint); |
| |
| void apply(); |
| |
| Layer* backingLayer() { return mLayer; } |
| |
| void detachSurfaceTexture(); |
| |
| void updateLayer(bool forceFilter, const SkMatrix& textureTransform, |
| const sk_sp<SkImage>& layerImage); |
| |
| void destroyLayer(); |
| |
| protected: |
| void onContextDestroyed() override; |
| |
| private: |
| /** |
| * ImageSlot contains the information and object references that |
| * DeferredLayerUpdater maintains about a slot. Slot id comes from |
| * ASurfaceTexture_dequeueBuffer. Usually there are at most 3 slots active at a time. |
| */ |
| class ImageSlot { |
| public: |
| ~ImageSlot() { clear(); } |
| |
| sk_sp<SkImage> createIfNeeded(AHardwareBuffer* buffer, android_dataspace dataspace, |
| bool forceCreate, GrDirectContext* context); |
| |
| private: |
| void clear(); |
| |
| // the dataspace associated with the current image |
| android_dataspace mDataspace = HAL_DATASPACE_UNKNOWN; |
| |
| AHardwareBuffer* mBuffer = nullptr; |
| |
| /** |
| * mTextureRelease may outlive DeferredLayerUpdater, if the last ref is held by an SkImage. |
| * DeferredLayerUpdater holds one ref to mTextureRelease, which is decremented by "clear". |
| */ |
| AutoBackendTextureRelease* mTextureRelease = nullptr; |
| }; |
| |
| /** |
| * DeferredLayerUpdater stores the SkImages that have been allocated by the BufferQueue |
| * for each buffer slot. |
| */ |
| std::map<int, ImageSlot> mImageSlots; |
| |
| RenderState& mRenderState; |
| |
| // Generic properties |
| int mWidth = 0; |
| int mHeight = 0; |
| bool mBlend = false; |
| sk_sp<SkColorFilter> mColorFilter; |
| int mAlpha = 255; |
| SkBlendMode mMode = SkBlendMode::kSrcOver; |
| AutoTextureRelease mSurfaceTexture; |
| SkMatrix* mTransform; |
| bool mGLContextAttached; |
| bool mUpdateTexImage; |
| |
| Layer* mLayer; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |