Retry if interrupted before mMessageThread has joined

Bug: 24342101

If interrupted during mMessageThread.join(), retry the join instead of
assuming the thread has joined and continuing.  Continuing to destroy
the context will cause a segfault when the message thread attempts to
use the destroyed context.

Change-Id: I3213091a0e996449bceb403dffca3063786d5a65
diff --git a/rs/java/android/renderscript/RenderScript.java b/rs/java/android/renderscript/RenderScript.java
index 326f273..c359451 100644
--- a/rs/java/android/renderscript/RenderScript.java
+++ b/rs/java/android/renderscript/RenderScript.java
@@ -1574,9 +1574,16 @@
 
             nContextDeinitToClient(mContext);
             mMessageThread.mRun = false;
-            try {
-                mMessageThread.join();
-            } catch(InterruptedException e) {
+
+            // Wait for mMessageThread to join.  Try in a loop, in case this thread gets interrupted
+            // during the wait.
+            boolean hasJoined = false;
+            while (!hasJoined) {
+                try {
+                    mMessageThread.join();
+                    hasJoined = true;
+                } catch(InterruptedException e) {
+                }
             }
 
             nContextDestroy();