Temporarily workaround merged bitmap bug

Bug: 26569206

Merged bitmap ops are buggy, just turn them off for
now to unblock testing

Change-Id: Ic0151bb3f23b1843107806659a64b26fd6d6e19e
diff --git a/libs/hwui/FrameBuilder.cpp b/libs/hwui/FrameBuilder.cpp
index c4c655b..aa905c5 100644
--- a/libs/hwui/FrameBuilder.cpp
+++ b/libs/hwui/FrameBuilder.cpp
@@ -450,6 +450,10 @@
     BakedOpState* bakedState = tryBakeOpState(op);
     if (!bakedState) return; // quick rejected
 
+    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
+
+    // TODO: Fix this ( b/26569206 )
+/*
     // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
     // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
     // MergingDrawBatch::canMergeWith()
@@ -464,6 +468,7 @@
     } else {
         currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
     }
+*/
 }
 
 void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {