Fix Glop vertex alpha blending
Need to force blending if vertices have alpha attribute
Change-Id: I821792db6b613b4d0243cf9c7a045cba014acdc1
diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp
index e0f2ec43..5373275 100644
--- a/libs/hwui/GlopBuilder.cpp
+++ b/libs/hwui/GlopBuilder.cpp
@@ -35,6 +35,10 @@
LOG_ALWAYS_FATAL_IF(stageFlag & mStageFlags, "Stage %d cannot be run twice"); \
mStageFlags = static_cast<StageFlags>(mStageFlags | stageFlag)
+#define REQUIRE_STAGES(requiredFlags) \
+ LOG_ALWAYS_FATAL_IF((mStageFlags & requiredFlags) != requiredFlags, \
+ "not prepared for current stage")
+
GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop)
: mRenderState(renderState)
, mCaches(caches)
@@ -127,12 +131,14 @@
}
TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale };
const bool SWAP_SRC_DST = false;
// TODO: account for texture blend
- if (alphaScale < 1.0f) {
+ if (alphaScale < 1.0f
+ || (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)) {
Blend::getFactors(SkXfermode::kSrcOver_Mode, SWAP_SRC_DST,
&mOutGlop->blend.src, &mOutGlop->blend.dst);
} else {
@@ -143,6 +149,7 @@
}
GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) {
TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
const SkShader* shader = paint.getShader();
const SkColorFilter* colorFilter = paint.getColorFilter();
@@ -169,6 +176,7 @@
mOutGlop->blend = { GL_ZERO, GL_ZERO };
if (mOutGlop->fill.color.a < 1.0f
+ || (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)
|| PaintUtils::isBlendedShader(shader)
|| PaintUtils::isBlendedColorFilter(colorFilter)
|| mode != SkXfermode::kSrcOver_Mode) {
@@ -242,7 +250,7 @@
}
void GlopBuilder::build() {
- LOG_ALWAYS_FATAL_IF(mStageFlags != kAllStages, "glop not fully prepared!");
+ REQUIRE_STAGES(kAllStages);
mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
mOutGlop->fill.program = mCaches.programCache.get(mDescription);
diff --git a/libs/hwui/renderstate/MeshState.cpp b/libs/hwui/renderstate/MeshState.cpp
index 5efac0e..585fb86 100644
--- a/libs/hwui/renderstate/MeshState.cpp
+++ b/libs/hwui/renderstate/MeshState.cpp
@@ -67,7 +67,11 @@
}
void MeshState::dump() {
- ALOGD("MeshState vertices: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
+ ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
+ ALOGD("MeshState vertices: vertex data %p, stride %d",
+ mCurrentPositionPointer, mCurrentPositionStride);
+ ALOGD("MeshState texCoord: data %p, stride %d",
+ mCurrentTexCoordsPointer, mCurrentTexCoordsStride);
}
///////////////////////////////////////////////////////////////////////////////
diff --git a/libs/hwui/tests/main.cpp b/libs/hwui/tests/main.cpp
index 5f445f4..b6d2c4d 100644
--- a/libs/hwui/tests/main.cpp
+++ b/libs/hwui/tests/main.cpp
@@ -210,7 +210,7 @@
renderer->drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode);
renderer->insertReorderBarrier(true);
- card = createCard(40, 40, 200, 200);
+ card = createCard(40, 40, 400, 400);
renderer->drawRenderNode(card.get(), DUMMY, 0);
renderer->insertReorderBarrier(false);
@@ -228,11 +228,10 @@
node->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
DisplayListRenderer* renderer = startRecording(node.get());
- renderer->drawColor(0xFFFF00FF, SkXfermode::kSrcOver_Mode);
SkPaint paint;
paint.setAntiAlias(true);
- paint.setColor(0xFF00FFFF);
+ paint.setColor(0xFF000000);
renderer->drawOval(0, 0, width, height, paint);
endRecording(renderer, node.get());