GlopBuilder, and test app refactor
Change-Id: I2cd299ccf178007fd5f83bab6c3448f03aec7843
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index ab6f0ce..b10aea3 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -20,10 +20,13 @@
#include "DisplayListRenderer.h"
#include "Fence.h"
#include "GammaFontRenderer.h"
+#include "Glop.h"
+#include "GlopBuilder.h"
#include "Patch.h"
#include "PathTessellator.h"
#include "Properties.h"
#include "RenderNode.h"
+#include "renderstate/MeshState.h"
#include "renderstate/RenderState.h"
#include "ShadowTessellator.h"
#include "SkiaShader.h"
@@ -101,7 +104,7 @@
memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
mDrawModifiers.mOverrideLayerAlpha = 1.0f;
- memcpy(mMeshVertices, kMeshVertices, sizeof(kMeshVertices));
+ memcpy(mMeshVertices, kUnitQuadVertices, sizeof(kUnitQuadVertices));
}
OpenGLRenderer::~OpenGLRenderer() {
@@ -1704,9 +1707,9 @@
// When the blending mode is kClear_Mode, we need to use a modulate color
// argb=1,0,0,0
accountForClear(mode);
- blend |= (mColorSet && mColorA < 1.0f) ||
- (getShader(paint) && !getShader(paint)->isOpaque()) ||
- PaintUtils::isBlendedColorFilter(getColorFilter(paint));
+ blend |= (mColorSet && mColorA < 1.0f)
+ || (getShader(paint) && !getShader(paint)->isOpaque())
+ || PaintUtils::isBlendedColorFilter(getColorFilter(paint));
chooseBlending(blend, mode, mDescription, swapSrcDst);
}