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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAPT_RESOURCE_TABLE_H
#define AAPT_RESOURCE_TABLE_H
#include "Diagnostics.h"
#include "Resource.h"
#include "ResourceValues.h"
#include "Source.h"
#include "StringPool.h"
#include "io/File.h"
#include "android-base/macros.h"
#include "androidfw/ConfigDescription.h"
#include "androidfw/StringPiece.h"
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <tuple>
#include <unordered_map>
#include <vector>
namespace aapt {
// The Public status of a resource.
struct Visibility {
enum class Level {
kUndefined,
kPrivate,
kPublic,
};
Level level = Level::kUndefined;
Source source;
std::string comment;
};
// Represents <add-resource> in an overlay.
struct AllowNew {
Source source;
std::string comment;
};
struct Overlayable {
Overlayable() = default;
Overlayable(const android::StringPiece& name, const android::StringPiece& actor)
: name(name.to_string()), actor(actor.to_string()) {}
Overlayable(const android::StringPiece& name, const android::StringPiece& actor,
const Source& source)
: name(name.to_string()), actor(actor.to_string()), source(source ){}
static const char* kActorScheme;
std::string name;
std::string actor;
Source source;
};
// Represents a declaration that a resource is overlayable at runtime.
struct OverlayableItem {
explicit OverlayableItem(const std::shared_ptr<Overlayable>& overlayable)
: overlayable(overlayable) {}
// Represents the types overlays that are allowed to overlay the resource.
typedef uint32_t PolicyFlags;
enum Policy : uint32_t {
kNone = 0x00000000,
// The resource can be overlaid by any overlay.
kPublic = 0x00000001,
// The resource can be overlaid by any overlay on the system partition.
kSystem = 0x00000002,
// The resource can be overlaid by any overlay on the vendor partition.
kVendor = 0x00000004,
// The resource can be overlaid by any overlay on the product partition.
kProduct = 0x00000008,
// The resource can be overlaid by any overlay signed with the same signature as its actor.
kSignature = 0x00000010,
// The resource can be overlaid by any overlay on the odm partition.
kOdm = 0x00000020,
// The resource can be overlaid by any overlay on the oem partition.
kOem = 0x00000040,
};
std::shared_ptr<Overlayable> overlayable;
PolicyFlags policies = Policy::kNone;
std::string comment;
Source source;
};
class ResourceConfigValue {
public:
// The configuration for which this value is defined.
const android::ConfigDescription config;
// The product for which this value is defined.
const std::string product;
// The actual Value.
std::unique_ptr<Value> value;
ResourceConfigValue(const android::ConfigDescription& config, const android::StringPiece& product)
: config(config), product(product.to_string()) {}
private:
DISALLOW_COPY_AND_ASSIGN(ResourceConfigValue);
};
// Represents a resource entry, which may have varying values for each defined configuration.
class ResourceEntry {
public:
// The name of the resource. Immutable, as this determines the order of this resource
// when doing lookups.
const std::string name;
// The entry ID for this resource (the EEEE in 0xPPTTEEEE).
Maybe<uint16_t> id;
// Whether this resource is public (and must maintain the same entry ID across builds).
Visibility visibility;
Maybe<AllowNew> allow_new;
// The declarations of this resource as overlayable for RROs
Maybe<OverlayableItem> overlayable_item;
// The resource's values for each configuration.
std::vector<std::unique_ptr<ResourceConfigValue>> values;
explicit ResourceEntry(const android::StringPiece& name) : name(name.to_string()) {}
ResourceConfigValue* FindValue(const android::ConfigDescription& config);
ResourceConfigValue* FindValue(const android::ConfigDescription& config,
const android::StringPiece& product);
ResourceConfigValue* FindOrCreateValue(const android::ConfigDescription& config,
const android::StringPiece& product);
std::vector<ResourceConfigValue*> FindAllValues(const android::ConfigDescription& config);
template <typename Func>
std::vector<ResourceConfigValue*> FindValuesIf(Func f) {
std::vector<ResourceConfigValue*> results;
for (auto& config_value : values) {
if (f(config_value.get())) {
results.push_back(config_value.get());
}
}
return results;
}
bool HasDefaultValue() const;
private:
DISALLOW_COPY_AND_ASSIGN(ResourceEntry);
};
// Represents a resource type (eg. string, drawable, layout, etc.) containing resource entries.
class ResourceTableType {
public:
// The logical type of resource (string, drawable, layout, etc.).
const ResourceType type;
// The type ID for this resource (the TT in 0xPPTTEEEE).
Maybe<uint8_t> id;
// Whether this type is public (and must maintain the same type ID across builds).
Visibility::Level visibility_level = Visibility::Level::kUndefined;
// List of resources for this type.
std::vector<std::unique_ptr<ResourceEntry>> entries;
explicit ResourceTableType(const ResourceType type) : type(type) {}
ResourceEntry* FindEntry(const android::StringPiece& name,
Maybe<uint16_t> id = Maybe<uint16_t>());
ResourceEntry* FindOrCreateEntry(const android::StringPiece& name,
Maybe<uint16_t> id = Maybe<uint16_t>());
private:
DISALLOW_COPY_AND_ASSIGN(ResourceTableType);
};
class ResourceTablePackage {
public:
std::string name;
// The package ID (the PP in 0xPPTTEEEE).
Maybe<uint8_t> id;
std::vector<std::unique_ptr<ResourceTableType>> types;
ResourceTablePackage() = default;
ResourceTableType* FindType(ResourceType type, Maybe<uint8_t> id = Maybe<uint8_t>());
ResourceTableType* FindOrCreateType(const ResourceType type,
Maybe<uint8_t> id = Maybe<uint8_t>());
private:
DISALLOW_COPY_AND_ASSIGN(ResourceTablePackage);
};
// The container and index for all resources defined for an app.
class ResourceTable {
public:
ResourceTable() = default;
explicit ResourceTable(bool validate_resources) : validate_resources_(validate_resources) {}
enum class CollisionResult { kKeepBoth, kKeepOriginal, kConflict, kTakeNew };
using CollisionResolverFunc = std::function<CollisionResult(Value*, Value*, bool)>;
// When a collision of resources occurs, this method decides which value to keep.
static CollisionResult ResolveValueCollision(Value* existing, Value* incoming, bool overlay);
// When a collision of resources occurs, this method keeps both values
static CollisionResult IgnoreCollision(Value* existing, Value* incoming, bool overlay);
bool AddResource(const ResourceNameRef& name, const android::ConfigDescription& config,
const android::StringPiece& product, std::unique_ptr<Value> value,
IDiagnostics* diag);
bool AddResourceWithId(const ResourceNameRef& name, const ResourceId& res_id,
const android::ConfigDescription& config,
const android::StringPiece& product, std::unique_ptr<Value> value,
IDiagnostics* diag);
// Same as AddResource, but doesn't verify the validity of the name. This is used
// when loading resources from an existing binary resource table that may have mangled names.
bool AddResourceMangled(const ResourceNameRef& name, const android::ConfigDescription& config,
const android::StringPiece& product, std::unique_ptr<Value> value,
IDiagnostics* diag);
bool AddResourceWithIdMangled(const ResourceNameRef& name, const ResourceId& id,
const android::ConfigDescription& config,
const android::StringPiece& product, std::unique_ptr<Value> value,
IDiagnostics* diag);
bool GetValidateResources();
bool SetVisibility(const ResourceNameRef& name, const Visibility& visibility, IDiagnostics* diag);
bool SetVisibilityWithId(const ResourceNameRef& name, const Visibility& visibility,
const ResourceId& res_id, IDiagnostics* diag);
bool SetVisibilityWithIdMangled(const ResourceNameRef& name, const Visibility& visibility,
const ResourceId& res_id, IDiagnostics* diag);
bool SetOverlayable(const ResourceNameRef& name, const OverlayableItem& overlayable,
IDiagnostics *diag);
bool SetAllowNew(const ResourceNameRef& name, const AllowNew& allow_new, IDiagnostics* diag);
bool SetAllowNewMangled(const ResourceNameRef& name, const AllowNew& allow_new,
IDiagnostics* diag);
struct SearchResult {
ResourceTablePackage* package;
ResourceTableType* type;
ResourceEntry* entry;
};
Maybe<SearchResult> FindResource(const ResourceNameRef& name) const;
// Returns the package struct with the given name, or nullptr if such a package does not
// exist. The empty string is a valid package and typically is used to represent the
// 'current' package before it is known to the ResourceTable.
ResourceTablePackage* FindPackage(const android::StringPiece& name) const;
ResourceTablePackage* FindPackageById(uint8_t id) const;
ResourceTablePackage* CreatePackage(const android::StringPiece& name, Maybe<uint8_t> id = {});
// Attempts to find a package having the specified name and ID. If not found, a new package
// of the specified parameters is created and returned.
ResourceTablePackage* CreatePackageAllowingDuplicateNames(const android::StringPiece& name,
const Maybe<uint8_t> id);
std::unique_ptr<ResourceTable> Clone() const;
// The string pool used by this resource table. Values that reference strings must use
// this pool to create their strings.
// NOTE: `string_pool` must come before `packages` so that it is destroyed after.
// When `string_pool` references are destroyed (as they will be when `packages` is destroyed),
// they decrement a refCount, which would cause invalid memory access if the pool was already
// destroyed.
StringPool string_pool;
// The list of packages in this table, sorted alphabetically by package name and increasing
// package ID (missing ID being the lowest).
std::vector<std::unique_ptr<ResourceTablePackage>> packages;
// Set of dynamic packages that this table may reference. Their package names get encoded
// into the resources.arsc along with their compile-time assigned IDs.
std::map<size_t, std::string> included_packages_;
private:
// The function type that validates a symbol name. Returns a non-empty StringPiece representing
// the offending character (which may be more than one byte in UTF-8). Returns an empty string
// if the name was valid.
using NameValidator = android::StringPiece(const android::StringPiece&);
ResourceTablePackage* FindOrCreatePackage(const android::StringPiece& name);
bool ValidateName(NameValidator validator, const ResourceNameRef& name, const Source& source,
IDiagnostics* diag);
bool AddResourceImpl(const ResourceNameRef& name, const ResourceId& res_id,
const android::ConfigDescription& config,
const android::StringPiece& product, std::unique_ptr<Value> value,
NameValidator name_validator, const CollisionResolverFunc& conflict_resolver,
IDiagnostics* diag);
bool SetVisibilityImpl(const ResourceNameRef& name, const Visibility& visibility,
const ResourceId& res_id, NameValidator name_validator,
IDiagnostics* diag);
bool SetAllowNewImpl(const ResourceNameRef& name, const AllowNew& allow_new,
NameValidator name_validator, IDiagnostics* diag);
bool SetOverlayableImpl(const ResourceNameRef &name, const OverlayableItem& overlayable,
NameValidator name_validator, IDiagnostics *diag);
// Controls whether the table validates resource names and prevents duplicate resource names
bool validate_resources_ = true;
DISALLOW_COPY_AND_ASSIGN(ResourceTable);
};
} // namespace aapt
#endif // AAPT_RESOURCE_TABLE_H