Call unlinkToDeath() when we disconnect the Camera,
so we don't hold the (weak) reference to it, which caused
(small) memory leaks.

Change-Id: If7d58a354fd38c8bc380946bf227b52988ac5118
1 file changed
tree: ef571dd56440871460b68360524a354c640bff3f
  1. camera/
  2. cmds/
  3. include/
  4. media/