| /* |
| * Copyright (C) 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include <optional> |
| |
| #include "media/Pose.h" |
| |
| namespace android { |
| namespace media { |
| |
| /** |
| * Limits a stream of poses to a given maximum translational and rotational velocities. |
| * |
| * Normal operation: |
| * |
| * Pose3f output; |
| * PoseRateLimiter limiter(...); |
| * |
| * // Limiting is disabled. Output will be the same as last input. |
| * limiter.setTarget(...); |
| * output = limiter.calculatePose(...); |
| * limiter.setTarget(...); |
| * output = limiter.calculatePose(...); |
| * |
| * // Enable limiting. Output will no longer be necessarily the same as last input. |
| * limiter.enable(); |
| * limiter.setTarget(...); |
| * output = limiter.calculatePose(...); |
| * limiter.setTarget(...); |
| * output = limiter.calculatePose(...); |
| * |
| * // When eventually the output has been able to catch up with the last input, the limited will be |
| * // automatically disabled again and the output will match the input again. |
| * limiter.setTarget(...); |
| * output = limiter.calculatePose(...); |
| * |
| * As shown above, the limiter is turned on manually via enable(), but turns off automatically as |
| * soon as the output is able to catch up to the input. The intention is that rate limiting will be |
| * turned on at specific times to smooth out any artificial discontinuities introduced to the pose |
| * stream, but the rest of the time will be a simple passthrough. |
| |
| * setTarget(...) and calculatePose(...) don't have to be ordered in any particular way. However, |
| * setTarget or reset() must be called at least once prior to the first calculatePose(). |
| * |
| * Calling reset() instead of setTarget() forces the output to the given pose and disables rate |
| * limiting. |
| * |
| * This implementation is thread-compatible, but not thread-safe. |
| */ |
| class PoseRateLimiter { |
| public: |
| struct Options { |
| float maxTranslationalVelocity = std::numeric_limits<float>::infinity(); |
| float maxRotationalVelocity = std::numeric_limits<float>::infinity(); |
| }; |
| |
| explicit PoseRateLimiter(const Options& options); |
| |
| void enable(); |
| |
| void reset(const Pose3f& target); |
| void setTarget(const Pose3f& target); |
| |
| Pose3f calculatePose(int64_t timestamp); |
| |
| std::string toString(unsigned level) const; |
| |
| private: |
| struct Point { |
| Pose3f pose; |
| int64_t timestamp; |
| }; |
| |
| const Options mOptions; |
| bool mLimiting; |
| std::optional<Pose3f> mTargetPose; |
| std::optional<Point> mOutput; |
| }; |
| |
| } // namespace media |
| } // namespace android |