allow re-targetting of surfaces
Surfaces can now be parcelized and sent to remote
processes. When a surface crosses a process
boundary, it looses its connection with the
current process and gets attached to the new one.
Change-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0
diff --git a/include/private/surfaceflinger/SharedBufferStack.h b/include/private/surfaceflinger/SharedBufferStack.h
index c11c855..633b543 100644
--- a/include/private/surfaceflinger/SharedBufferStack.h
+++ b/include/private/surfaceflinger/SharedBufferStack.h
@@ -43,15 +43,6 @@
* unless they are in use by the server, which is only the case for the last
* dequeue-able buffer. When these various conditions are not met, the caller
* waits until the condition is met.
- *
- *
- * CAVEATS:
- *
- * In the current implementation there are several limitations:
- * - buffers must be locked in the same order they've been dequeued
- * - buffers must be enqueued in the same order they've been locked
- * - dequeue() is not reentrant
- * - no error checks are done on the condition above
*
*/
@@ -269,7 +260,9 @@
// ----------------------------------------------------------------------------
-class SharedBufferServer : public SharedBufferBase
+class SharedBufferServer
+ : public SharedBufferBase,
+ public LightRefBase<SharedBufferServer>
{
public:
SharedBufferServer(SharedClient* sharedClient, int surface, int num,
@@ -290,6 +283,9 @@
private:
+ friend class LightRefBase<SharedBufferServer>;
+ ~SharedBufferServer();
+
/*
* BufferList is basically a fixed-capacity sorted-vector of
* unsigned 5-bits ints using a 32-bits int as storage.