Add AAudioCommandQueue in aaudio service.

With AAudioCommandQueue, all the requests to aaudio service stream can
be turned into command and executed one by one. This can help reduce
multiple thread issue in aaudio service.

Test: atest AAudioTest
Test: run oboetester
Bug: 201000721
Change-Id: I81134e036d8921d327feb029d8fda725ce65d080
diff --git a/services/oboeservice/AAudioThread.cpp b/services/oboeservice/AAudioThread.cpp
index 68496ac..549fa59 100644
--- a/services/oboeservice/AAudioThread.cpp
+++ b/services/oboeservice/AAudioThread.cpp
@@ -16,9 +16,10 @@
 
 #define LOG_TAG "AAudioThread"
 //#define LOG_NDEBUG 0
-#include <utils/Log.h>
 
-#include <pthread.h>
+#include <system_error>
+
+#include <utils/Log.h>
 
 #include <aaudio/AAudio.h>
 #include <utility/AAudioUtilities.h>
@@ -38,7 +39,7 @@
 }
 
 AAudioThread::~AAudioThread() {
-    ALOGE_IF(pthread_equal(pthread_self(), mThread),
+    ALOGE_IF(mThread.get_id() == std::this_thread::get_id(),
             "%s() destructor running in thread", __func__);
     ALOGE_IF(mHasThread, "%s() thread never joined", __func__);
 }
@@ -60,32 +61,16 @@
     }
 }
 
-// This is the entry point for the new thread created by createThread_l().
-// It converts the 'C' function call to a C++ method call.
-static void * AAudioThread_internalThreadProc(void *arg) {
-    AAudioThread *aaudioThread = (AAudioThread *) arg;
-    aaudioThread->dispatch();
-    return nullptr;
-}
-
 aaudio_result_t AAudioThread::start(Runnable *runnable) {
     if (mHasThread) {
         ALOGE("start() - mHasThread already true");
         return AAUDIO_ERROR_INVALID_STATE;
     }
-    // mRunnable will be read by the new thread when it starts.
-    // pthread_create() forces a memory synchronization so mRunnable does not need to be atomic.
+    // mRunnable will be read by the new thread when it starts. A std::thread is created.
     mRunnable = runnable;
-    int err = pthread_create(&mThread, nullptr, AAudioThread_internalThreadProc, this);
-    if (err != 0) {
-        ALOGE("start() - pthread_create() returned %d %s", err, strerror(err));
-        return AAudioConvert_androidToAAudioResult(-err);
-    } else {
-        int err = pthread_setname_np(mThread, mName);
-        ALOGW_IF((err != 0), "Could not set name of AAudioThread. err = %d", err);
-        mHasThread = true;
-        return AAUDIO_OK;
-    }
+    mHasThread = true;
+    mThread = std::thread(&AAudioThread::dispatch, this);
+    return AAUDIO_OK;
 }
 
 aaudio_result_t AAudioThread::stop() {
@@ -93,18 +78,18 @@
         ALOGE("stop() but no thread running");
         return AAUDIO_ERROR_INVALID_STATE;
     }
-    // Check to see if the thread is trying to stop itself.
-    if (pthread_equal(pthread_self(), mThread)) {
-        ALOGE("%s() attempt to pthread_join() from launched thread!", __func__);
-        return AAUDIO_ERROR_INTERNAL;
-    }
 
-    int err = pthread_join(mThread, nullptr);
-    if (err != 0) {
-        ALOGE("stop() - pthread_join() returned %d %s", err, strerror(err));
-        return AAudioConvert_androidToAAudioResult(-err);
-    } else {
+    if (mThread.get_id() == std::this_thread::get_id()) {
+        // The thread must not be joined by itself.
+        ALOGE("%s() attempt to join() from launched thread!", __func__);
+        return AAUDIO_ERROR_INTERNAL;
+    } else if (mThread.joinable()) {
+        // Double check if the thread is joinable to avoid exception when calling join.
+        mThread.join();
         mHasThread = false;
         return AAUDIO_OK;
+    } else {
+        ALOGE("%s() the thread is not joinable", __func__);
+        return AAUDIO_ERROR_INTERNAL;
     }
 }