| /* bsd.h -- BSD disklabel data structure definitions, types, and functions */ |
| |
| /* This program is copyright (c) 2009 by Roderick W. Smith. It is distributed |
| under the terms of the GNU GPL version 2, as detailed in the COPYING file. */ |
| |
| #ifndef __BSD_STRUCTS |
| #define __BSD_STRUCTS |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| #include "gptpart.h" |
| #include "diskio.h" |
| |
| #define BSD_SIGNATURE UINT32_C(0x82564557) /* BSD disklabel signature ("magic") */ |
| |
| // BSD disklabels can start at offsets of 64 or the sector size -- at least, |
| // I *THINK* that's what's going on. I've seen them at 64 or 512 on disks |
| // with 512-byte blocks and at 2048 on disks with 2048-byte blocks. The |
| // LABEL_OFFSET2 value will be replaced by the block size in the |
| // ReadBSDData() function.... |
| #define LABEL_OFFSET1 64 |
| #define LABEL_OFFSET2 512 |
| #define NUM_OFFSETS 2 |
| |
| // FreeBSD documents a maximum # of partitions of 8, but I saw 16 on a NetBSD |
| // disk. I'm quadrupling that for further safety. Note that BSDReadData() |
| // uses a 4096-byte I/O buffer. In combination with LABEL_OFFSET3 and the |
| // additional 148-byte offset to the actual partition data, that gives a |
| // theoretical maximum of 118.75 partitions that the program can handle before |
| // memory errors will occur. |
| #define MAX_BSD_PARTS 64 |
| |
| /**************************************** |
| * * |
| * BSDData class and related structures * |
| * * |
| ****************************************/ |
| |
| // Possible states of the MBR |
| enum BSDValidity {unknown, bsd_invalid, bsd}; |
| |
| // Data for a single BSD partition record |
| // Create entries for all fields, although we only use lengthLBA, firstLBA, |
| // and fsType, to simplify loading the data from disk.... |
| struct BSDRecord { // the partition table |
| uint32_t lengthLBA; // number of sectors in partition |
| uint32_t firstLBA; // starting sector |
| uint32_t fragSize; // filesystem basic fragment size |
| uint8_t fsType; // filesystem type, see below |
| uint8_t frag; // filesystem fragments per block |
| uint16_t pcpg; // filesystem cylinders per group |
| }; |
| |
| // Full data in tweaked BSD format |
| // For some reason this has to be packed or MS Visual C++'s debugger complains |
| // about memory errors whenever a BSDData variable is destroyed. |
| #pragma pack (8) |
| class BSDData { |
| protected: |
| // We only need a few items from the main BSD disklabel data structure.... |
| uint32_t signature; // the magic number |
| uint32_t sectorSize; // # of bytes per sector |
| uint32_t signature2; // the magic number (again) |
| uint16_t numParts; // number of partitions in table |
| struct BSDRecord* partitions; // partition array |
| |
| // Above are basic BSD disklabel data; now add more stuff.... |
| uint64_t labelFirstLBA; // first sector of BSD disklabel (partition or disk) |
| uint64_t labelLastLBA; // final sector of BSD disklabel |
| uint64_t labelStart; // BSD disklabel start point in bytes from labelFirstLBA |
| BSDValidity state; |
| public: |
| BSDData(void); |
| ~BSDData(void); |
| int ReadBSDData(const std::string & deviceFilename, uint64_t startSector, uint64_t endSector); |
| int ReadBSDData(DiskIO *myDisk, uint64_t startSector, uint64_t endSector); |
| void ReverseMetaBytes(void); |
| void DisplayBSDData(void); |
| int ShowState(void); // returns 1 if BSD disklabel detected |
| int IsDisklabel(void); |
| |
| // Functions to extract data on specific partitions.... |
| uint8_t GetType(int i); |
| uint64_t GetFirstSector(int i); |
| uint64_t GetLength(int i); |
| int GetNumParts(void); |
| GPTPart AsGPT(int i); // Return BSD part. as GPT part. |
| }; // struct MBRData |
| #pragma pack () |
| |
| #endif |