recovery: Always use the text menu for rescue party

* Until now, we were relying on:
    Graphic surface doesn't fit into the screen. [...]
    Failed to initialize graphic menu, falling back to use the text menu.

Change-Id: I22ced1a735fc82e15b67b826a730c593dcbb788f
diff --git a/recovery_ui/screen_ui.cpp b/recovery_ui/screen_ui.cpp
index b101502..34c71b0 100644
--- a/recovery_ui/screen_ui.cpp
+++ b/recovery_ui/screen_ui.cpp
@@ -1512,9 +1512,7 @@
 size_t ScreenRecoveryUI::ShowPromptWipeDataMenu(const std::vector<std::string>& backup_headers,
                                                 const std::vector<std::string>& backup_items,
                                                 const std::function<int(int, bool)>& key_handler) {
-  auto wipe_data_menu = CreateMenu(wipe_data_menu_header_text_.get(),
-                                   { try_again_text_.get(), factory_data_reset_text_.get() },
-                                   backup_headers, backup_items, 0);
+  auto wipe_data_menu = CreateMenu(backup_headers, backup_items, 0);
   if (wipe_data_menu == nullptr) {
     return 0;
   }