Get source mapping table from stack maps.

Stack maps contain pc to dex mapping.
Reuse them instead of maintaining separate map.

Change-Id: Iaaec9a6bd2603eace1dfc8f4344087883d88cce3
diff --git a/compiler/optimizing/optimizing_compiler.cc b/compiler/optimizing/optimizing_compiler.cc
index 4643aed..831b626 100644
--- a/compiler/optimizing/optimizing_compiler.cc
+++ b/compiler/optimizing/optimizing_compiler.cc
@@ -614,7 +614,7 @@
       codegen->HasEmptyFrame() ? 0 : codegen->GetFrameSize(),
       codegen->GetCoreSpillMask(),
       codegen->GetFpuSpillMask(),
-      ArrayRef<const SrcMapElem>(codegen->GetSrcMappingTable()),
+      ArrayRef<const SrcMapElem>(),
       ArrayRef<const uint8_t>(),  // mapping_table.
       ArrayRef<const uint8_t>(stack_map),
       ArrayRef<const uint8_t>(),  // native_gc_map.
@@ -648,7 +648,7 @@
       codegen->HasEmptyFrame() ? 0 : codegen->GetFrameSize(),
       codegen->GetCoreSpillMask(),
       codegen->GetFpuSpillMask(),
-      ArrayRef<const SrcMapElem>(codegen->GetSrcMappingTable()),
+      ArrayRef<const SrcMapElem>(),
       AlignVectorSize(mapping_table),
       AlignVectorSize(vmap_table),
       AlignVectorSize(gc_map),