Optimizing: Fix register allocator validation memory usage.

Also attribute ArenaBitVector allocations to appropriate
passes. This was used to track down the source of the
excessive memory alloactions.

Bug: 27690481

Change-Id: Ib895984cb7c04e24cbc7abbd8322079bab8ab100
diff --git a/compiler/optimizing/locations.cc b/compiler/optimizing/locations.cc
index 1ab206f..83596da 100644
--- a/compiler/optimizing/locations.cc
+++ b/compiler/optimizing/locations.cc
@@ -37,7 +37,7 @@
 
   if (NeedsSafepoint()) {
     ArenaAllocator* arena = instruction->GetBlock()->GetGraph()->GetArena();
-    stack_mask_ = new (arena) ArenaBitVector(arena, 0, true);
+    stack_mask_ = ArenaBitVector::Create(arena, 0, true, kArenaAllocLocationSummary);
   }
 }