Implement invoke virtual in optimizing compiler.
Also refactor 004 tests to make them work with both Quick and
Optimizing.
Change-Id: I87e275cb0ae0258fc3bb32b612140000b1d2adf8
diff --git a/compiler/optimizing/nodes.h b/compiler/optimizing/nodes.h
index ed6dd93..d6dfeae 100644
--- a/compiler/optimizing/nodes.h
+++ b/compiler/optimizing/nodes.h
@@ -422,6 +422,7 @@
M(If) \
M(IntConstant) \
M(InvokeStatic) \
+ M(InvokeVirtual) \
M(LoadLocal) \
M(Local) \
M(LongConstant) \
@@ -1272,6 +1273,26 @@
DISALLOW_COPY_AND_ASSIGN(HInvokeStatic);
};
+class HInvokeVirtual : public HInvoke {
+ public:
+ HInvokeVirtual(ArenaAllocator* arena,
+ uint32_t number_of_arguments,
+ Primitive::Type return_type,
+ uint32_t dex_pc,
+ uint32_t vtable_index)
+ : HInvoke(arena, number_of_arguments, return_type, dex_pc),
+ vtable_index_(vtable_index) {}
+
+ uint32_t GetVTableIndex() const { return vtable_index_; }
+
+ DECLARE_INSTRUCTION(InvokeVirtual);
+
+ private:
+ const uint32_t vtable_index_;
+
+ DISALLOW_COPY_AND_ASSIGN(HInvokeVirtual);
+};
+
class HNewInstance : public HExpression<0> {
public:
HNewInstance(uint32_t dex_pc, uint16_t type_index)