Support callee save floating point registers on x64.
- Share the computation of core_spill_mask and fpu_spill_mask
between backends.
- Remove explicit stack overflow check support: we need to adjust
them and since they are not tested, they will easily bitrot.
Change-Id: I0b619b8de4e1bdb169ea1ae7c6ede8df0d65837a
diff --git a/compiler/optimizing/optimizing_compiler.cc b/compiler/optimizing/optimizing_compiler.cc
index 1e0d65a..5bca730 100644
--- a/compiler/optimizing/optimizing_compiler.cc
+++ b/compiler/optimizing/optimizing_compiler.cc
@@ -286,7 +286,7 @@
ArrayRef<const uint8_t>(allocator.GetMemory()),
codegen->GetFrameSize(),
codegen->GetCoreSpillMask(),
- 0, /* FPR spill mask, unused */
+ codegen->GetFpuSpillMask(),
ArrayRef<const uint8_t>(stack_map));
}
@@ -313,7 +313,7 @@
ArrayRef<const uint8_t>(allocator.GetMemory()),
codegen->GetFrameSize(),
codegen->GetCoreSpillMask(),
- 0, /* FPR spill mask, unused */
+ codegen->GetFpuSpillMask(),
&src_mapping_table,
AlignVectorSize(mapping_table),
AlignVectorSize(vmap_table),