ART: Delete unnecessary ScopedObjectAccess
This isn't protecting or serializing anything. Reduces
dex2oatd compile time.
Test: m test-art-host
Change-Id: I8e6d1579578740b526070ba784b81bd0590e84b1
diff --git a/compiler/optimizing/graph_checker.cc b/compiler/optimizing/graph_checker.cc
index c8cba20..188ee3a 100644
--- a/compiler/optimizing/graph_checker.cc
+++ b/compiler/optimizing/graph_checker.cc
@@ -23,7 +23,6 @@
#include "base/arena_containers.h"
#include "base/bit_vector-inl.h"
#include "base/stringprintf.h"
-#include "handle_scope-inl.h"
namespace art {
@@ -448,7 +447,6 @@
// Ensure that reference type instructions have reference type info.
if (instruction->GetType() == Primitive::kPrimNot) {
- ScopedObjectAccess soa(Thread::Current());
if (!instruction->GetReferenceTypeInfo().IsValid()) {
AddError(StringPrintf("Reference type instruction %s:%d does not have "
"valid reference type information.",
@@ -1011,7 +1009,6 @@
void GraphChecker::VisitBoundType(HBoundType* instruction) {
VisitInstruction(instruction);
- ScopedObjectAccess soa(Thread::Current());
if (!instruction->GetUpperBound().IsValid()) {
AddError(StringPrintf(
"%s %d does not have a valid upper bound RTI.",