Optimizing: Improve const-string code generation.
For strings in the boot image, use either direct pointers
or pc-relative addresses. For other strings, use PC-relative
access to the dex cache arrays for AOT and direct address of
the string's dex cache slot for JIT.
For aosp_flounder-userdebug:
- 32-bit boot.oat: -692KiB (-0.9%)
- 64-bit boot.oat: -948KiB (-1.1%)
- 32-bit dalvik cache total: -900KiB (-0.9%)
- 64-bit dalvik cache total: -3672KiB (-1.5%)
(contains more files than the 32-bit dalvik cache)
For aosp_flounder-userdebug forced to compile PIC:
- 32-bit boot.oat: -380KiB (-0.5%)
- 64-bit boot.oat: -928KiB (-1.0%)
- 32-bit dalvik cache total: -468KiB (-0.4%)
- 64-bit dalvik cache total: -1928KiB (-0.8%)
(contains more files than the 32-bit dalvik cache)
Bug: 26884697
Change-Id: Iec7266ce67e6fedc107be78fab2e742a8dab2696
diff --git a/compiler/linker/multi_oat_relative_patcher.h b/compiler/linker/multi_oat_relative_patcher.h
index 1727d52..dbda03f 100644
--- a/compiler/linker/multi_oat_relative_patcher.h
+++ b/compiler/linker/multi_oat_relative_patcher.h
@@ -103,13 +103,13 @@
}
// Wrapper around RelativePatcher::PatchDexCacheReference(), doing offset adjustment.
- void PatchDexCacheReference(std::vector<uint8_t>* code,
- const LinkerPatch& patch,
- uint32_t patch_offset,
- uint32_t target_offset) {
+ void PatchPcRelativeReference(std::vector<uint8_t>* code,
+ const LinkerPatch& patch,
+ uint32_t patch_offset,
+ uint32_t target_offset) {
patch_offset += adjustment_;
target_offset += adjustment_;
- relative_patcher_->PatchDexCacheReference(code, patch, patch_offset, target_offset);
+ relative_patcher_->PatchPcRelativeReference(code, patch, patch_offset, target_offset);
}
// Wrappers around RelativePatcher for statistics retrieval.