Poison dead objects only in debug build

In the ReclaimPhase, The PoisonDeadObjectsInUnevacuatedRegion function consumes nearly 2/3 of cpu time. In the release build, this function is not nessary.

Bug: 257875965
Change-Id: I252e040adb9fd4c41e2106a12797560ffc78c526
Signed-off-by: xieliujie <xieliujie@oppo.com>
1 file changed