commit | 020c72a87a414b669714d9f4ea3f08250c318bb2 | [log] [tgz] |
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author | Liujie Xie <xieliujie@oppo.com> | Mon Nov 07 15:26:59 2022 +0800 |
committer | Lokesh Gidra <lokeshgidra@google.com> | Thu Nov 10 19:16:37 2022 +0000 |
tree | 721a3d8d86bb69beda9f71a92cd7403019b3e0b3 | |
parent | 39d0caf5e55d0739a3b20cab468df32bb52638e9 [diff] |
Poison dead objects only in debug build In the ReclaimPhase, The PoisonDeadObjectsInUnevacuatedRegion function consumes nearly 2/3 of cpu time. In the release build, this function is not nessary. Bug: 257875965 Change-Id: I252e040adb9fd4c41e2106a12797560ffc78c526 Signed-off-by: xieliujie <xieliujie@oppo.com>