Revert "Add a check in the location summary."
My assumption was wrong. We actually can use same as first input with any, *only if* the generate code does not clobber the first input. We use this for, e.g. DivZeroCheck, NullCheck.
This reverts commit 95bf7547986e68d4ac93b0a529aaa8eb3c998c1f.
Change-Id: Ib72d73fe580f5bc707b41c651f2c8936bd4e2407
diff --git a/compiler/optimizing/locations.h b/compiler/optimizing/locations.h
index b36e574..de876be 100644
--- a/compiler/optimizing/locations.h
+++ b/compiler/optimizing/locations.h
@@ -486,17 +486,11 @@
void SetOut(Location location, Location::OutputOverlap overlaps = Location::kOutputOverlap) {
DCHECK(output_.IsInvalid());
- if (kIsDebugBuild && location.IsUnallocated()) {
- if ((location.GetPolicy() == Location::kSameAsFirstInput) && InAt(0).IsUnallocated()) {
- DCHECK_NE(InAt(0).GetPolicy(), Location::kAny);
- }
- }
output_overlaps_ = overlaps;
output_ = location;
}
void UpdateOut(Location location) {
- DCHECK(!location.IsUnallocated());
// There are two reasons for updating an output:
// 1) Parameters, where we only know the exact stack slot after
// doing full register allocation.