Optimizing: Move optimization objects to Arena.
This should reduce the stack size needed by the
OptimizingCompiler::CompileOptimized() which was very
close to our limits for clang builds, causing repeated
build breakages on otherwise healthy changes:
art/compiler/optimizing/optimizing_compiler.cc:395:37:
error: stack frame size of 1760 bytes in function
'art::OptimizingCompiler::CompileOptimized'
[-Werror,-Wframe-larger-than=]
Change-Id: I2f4ab0235f4eac61823a4a320bb4fe78942a23c2
diff --git a/compiler/optimizing/optimization.h b/compiler/optimizing/optimization.h
index ccf8de9..2d1c0ba 100644
--- a/compiler/optimizing/optimization.h
+++ b/compiler/optimizing/optimization.h
@@ -17,6 +17,7 @@
#ifndef ART_COMPILER_OPTIMIZING_OPTIMIZATION_H_
#define ART_COMPILER_OPTIMIZING_OPTIMIZATION_H_
+#include "base/arena_object.h"
#include "nodes.h"
#include "optimizing_compiler_stats.h"
@@ -25,7 +26,7 @@
/**
* Abstraction to implement an optimization pass.
*/
-class HOptimization : public ValueObject {
+class HOptimization : public ArenaObject<kArenaAllocMisc> {
public:
HOptimization(HGraph* graph,
bool is_in_ssa_form,