[Compiler] use Art indentation standard

First of several CLs to bring code closer to alignment with Art and LLVM
standards.  Move to 2-space indenting.  Sticking with 80-col line
length (which LLVM apparently also wants).  LLVM also prefers camel
case names, so keeping Dalvik convention there as well (for now).

Change-Id: I351ab234e640678d97747377cccdd6df0a770f4a
diff --git a/src/compiler/codegen/arm/ArchFactory.cc b/src/compiler/codegen/arm/ArchFactory.cc
index 9326faf..c20151e 100644
--- a/src/compiler/codegen/arm/ArchFactory.cc
+++ b/src/compiler/codegen/arm/ArchFactory.cc
@@ -31,129 +31,121 @@
 bool genNegLong(CompilationUnit* cUnit, MIR* mir, RegLocation rlDest,
                 RegLocation rlSrc)
 {
-    rlSrc = loadValueWide(cUnit, rlSrc, kCoreReg);
-    RegLocation rlResult = oatEvalLoc(cUnit, rlDest, kCoreReg, true);
-    int zReg = oatAllocTemp(cUnit);
-    loadConstantNoClobber(cUnit, zReg, 0);
-    // Check for destructive overlap
-    if (rlResult.lowReg == rlSrc.highReg) {
-        int tReg = oatAllocTemp(cUnit);
-        opRegRegReg(cUnit, kOpSub, rlResult.lowReg,
-                    zReg, rlSrc.lowReg);
-        opRegRegReg(cUnit, kOpSbc, rlResult.highReg,
-                    zReg, tReg);
-        oatFreeTemp(cUnit, tReg);
-    } else {
-        opRegRegReg(cUnit, kOpSub, rlResult.lowReg,
-                    zReg, rlSrc.lowReg);
-        opRegRegReg(cUnit, kOpSbc, rlResult.highReg,
-                    zReg, rlSrc.highReg);
-    }
-    oatFreeTemp(cUnit, zReg);
-    storeValueWide(cUnit, rlDest, rlResult);
-    return false;
+  rlSrc = loadValueWide(cUnit, rlSrc, kCoreReg);
+  RegLocation rlResult = oatEvalLoc(cUnit, rlDest, kCoreReg, true);
+  int zReg = oatAllocTemp(cUnit);
+  loadConstantNoClobber(cUnit, zReg, 0);
+  // Check for destructive overlap
+  if (rlResult.lowReg == rlSrc.highReg) {
+    int tReg = oatAllocTemp(cUnit);
+    opRegRegReg(cUnit, kOpSub, rlResult.lowReg, zReg, rlSrc.lowReg);
+    opRegRegReg(cUnit, kOpSbc, rlResult.highReg, zReg, tReg);
+    oatFreeTemp(cUnit, tReg);
+  } else {
+    opRegRegReg(cUnit, kOpSub, rlResult.lowReg, zReg, rlSrc.lowReg);
+    opRegRegReg(cUnit, kOpSbc, rlResult.highReg, zReg, rlSrc.highReg);
+  }
+  oatFreeTemp(cUnit, zReg);
+  storeValueWide(cUnit, rlDest, rlResult);
+  return false;
 }
 
 int loadHelper(CompilationUnit* cUnit, int offset)
 {
-    loadWordDisp(cUnit, rSELF, offset, rLR);
-    return rLR;
+  loadWordDisp(cUnit, rSELF, offset, rLR);
+  return rLR;
 }
 
 void genEntrySequence(CompilationUnit* cUnit, BasicBlock* bb)
 {
-    int spillCount = cUnit->numCoreSpills + cUnit->numFPSpills;
+  int spillCount = cUnit->numCoreSpills + cUnit->numFPSpills;
+  /*
+   * On entry, r0, r1, r2 & r3 are live.  Let the register allocation
+   * mechanism know so it doesn't try to use any of them when
+   * expanding the frame or flushing.  This leaves the utility
+   * code with a single temp: r12.  This should be enough.
+   */
+  oatLockTemp(cUnit, r0);
+  oatLockTemp(cUnit, r1);
+  oatLockTemp(cUnit, r2);
+  oatLockTemp(cUnit, r3);
+
+  /*
+   * We can safely skip the stack overflow check if we're
+   * a leaf *and* our frame size < fudge factor.
+   */
+  bool skipOverflowCheck = ((cUnit->attrs & METHOD_IS_LEAF) &&
+                            ((size_t)cUnit->frameSize <
+                            Thread::kStackOverflowReservedBytes));
+  newLIR0(cUnit, kPseudoMethodEntry);
+  if (!skipOverflowCheck) {
+    /* Load stack limit */
+    loadWordDisp(cUnit, rSELF, Thread::StackEndOffset().Int32Value(), r12);
+  }
+  /* Spill core callee saves */
+  newLIR1(cUnit, kThumb2Push, cUnit->coreSpillMask);
+  /* Need to spill any FP regs? */
+  if (cUnit->numFPSpills) {
     /*
-     * On entry, r0, r1, r2 & r3 are live.  Let the register allocation
-     * mechanism know so it doesn't try to use any of them when
-     * expanding the frame or flushing.  This leaves the utility
-     * code with a single temp: r12.  This should be enough.
+     * NOTE: fp spills are a little different from core spills in that
+     * they are pushed as a contiguous block.  When promoting from
+     * the fp set, we must allocate all singles from s16..highest-promoted
      */
-    oatLockTemp(cUnit, r0);
-    oatLockTemp(cUnit, r1);
-    oatLockTemp(cUnit, r2);
-    oatLockTemp(cUnit, r3);
+    newLIR1(cUnit, kThumb2VPushCS, cUnit->numFPSpills);
+  }
+  if (!skipOverflowCheck) {
+    opRegRegImm(cUnit, kOpSub, rLR, rSP, cUnit->frameSize - (spillCount * 4));
+    genRegRegCheck(cUnit, kCondCc, rLR, r12, NULL, kThrowStackOverflow);
+    opRegCopy(cUnit, rSP, rLR);     // Establish stack
+  } else {
+    opRegImm(cUnit, kOpSub, rSP, cUnit->frameSize - (spillCount * 4));
+  }
 
-    /*
-     * We can safely skip the stack overflow check if we're
-     * a leaf *and* our frame size < fudge factor.
-     */
-    bool skipOverflowCheck = ((cUnit->attrs & METHOD_IS_LEAF) &&
-                              ((size_t)cUnit->frameSize <
-                              Thread::kStackOverflowReservedBytes));
-    newLIR0(cUnit, kPseudoMethodEntry);
-    if (!skipOverflowCheck) {
-        /* Load stack limit */
-        loadWordDisp(cUnit, rSELF,
-                     Thread::StackEndOffset().Int32Value(), r12);
-    }
-    /* Spill core callee saves */
-    newLIR1(cUnit, kThumb2Push, cUnit->coreSpillMask);
-    /* Need to spill any FP regs? */
-    if (cUnit->numFPSpills) {
-        /*
-         * NOTE: fp spills are a little different from core spills in that
-         * they are pushed as a contiguous block.  When promoting from
-         * the fp set, we must allocate all singles from s16..highest-promoted
-         */
-        newLIR1(cUnit, kThumb2VPushCS, cUnit->numFPSpills);
-    }
-    if (!skipOverflowCheck) {
-        opRegRegImm(cUnit, kOpSub, rLR, rSP,
-                    cUnit->frameSize - (spillCount * 4));
-        genRegRegCheck(cUnit, kCondCc, rLR, r12, NULL,
-                       kThrowStackOverflow);
-        opRegCopy(cUnit, rSP, rLR);         // Establish stack
-    } else {
-        opRegImm(cUnit, kOpSub, rSP,
-                 cUnit->frameSize - (spillCount * 4));
-    }
+  flushIns(cUnit);
 
-    flushIns(cUnit);
+  if (cUnit->genDebugger) {
+    // Refresh update debugger callout
+    loadWordDisp(cUnit, rSELF,
+                 ENTRYPOINT_OFFSET(pUpdateDebuggerFromCode), rSUSPEND);
+    genDebuggerUpdate(cUnit, DEBUGGER_METHOD_ENTRY);
+  }
 
-    if (cUnit->genDebugger) {
-        // Refresh update debugger callout
-        loadWordDisp(cUnit, rSELF,
-                     ENTRYPOINT_OFFSET(pUpdateDebuggerFromCode), rSUSPEND);
-        genDebuggerUpdate(cUnit, DEBUGGER_METHOD_ENTRY);
-    }
-
-    oatFreeTemp(cUnit, r0);
-    oatFreeTemp(cUnit, r1);
-    oatFreeTemp(cUnit, r2);
-    oatFreeTemp(cUnit, r3);
+  oatFreeTemp(cUnit, r0);
+  oatFreeTemp(cUnit, r1);
+  oatFreeTemp(cUnit, r2);
+  oatFreeTemp(cUnit, r3);
 }
 
 void genExitSequence(CompilationUnit* cUnit, BasicBlock* bb)
 {
-    int spillCount = cUnit->numCoreSpills + cUnit->numFPSpills;
-    /*
-     * In the exit path, r0/r1 are live - make sure they aren't
-     * allocated by the register utilities as temps.
-     */
-    oatLockTemp(cUnit, r0);
-    oatLockTemp(cUnit, r1);
+  int spillCount = cUnit->numCoreSpills + cUnit->numFPSpills;
+  /*
+   * In the exit path, r0/r1 are live - make sure they aren't
+   * allocated by the register utilities as temps.
+   */
+  oatLockTemp(cUnit, r0);
+  oatLockTemp(cUnit, r1);
 
-    newLIR0(cUnit, kPseudoMethodExit);
-    /* If we're compiling for the debugger, generate an update callout */
-    if (cUnit->genDebugger) {
-        genDebuggerUpdate(cUnit, DEBUGGER_METHOD_EXIT);
-    }
-    opRegImm(cUnit, kOpAdd, rSP, cUnit->frameSize - (spillCount * 4));
-    /* Need to restore any FP callee saves? */
-    if (cUnit->numFPSpills) {
-        newLIR1(cUnit, kThumb2VPopCS, cUnit->numFPSpills);
-    }
-    if (cUnit->coreSpillMask & (1 << rLR)) {
-        /* Unspill rLR to rPC */
-        cUnit->coreSpillMask &= ~(1 << rLR);
-        cUnit->coreSpillMask |= (1 << rPC);
-    }
-    newLIR1(cUnit, kThumb2Pop, cUnit->coreSpillMask);
-    if (!(cUnit->coreSpillMask & (1 << rPC))) {
-        /* We didn't pop to rPC, so must do a bv rLR */
-        newLIR1(cUnit, kThumbBx, rLR);
-    }
+  newLIR0(cUnit, kPseudoMethodExit);
+  /* If we're compiling for the debugger, generate an update callout */
+  if (cUnit->genDebugger) {
+    genDebuggerUpdate(cUnit, DEBUGGER_METHOD_EXIT);
+  }
+  opRegImm(cUnit, kOpAdd, rSP, cUnit->frameSize - (spillCount * 4));
+  /* Need to restore any FP callee saves? */
+  if (cUnit->numFPSpills) {
+    newLIR1(cUnit, kThumb2VPopCS, cUnit->numFPSpills);
+  }
+  if (cUnit->coreSpillMask & (1 << rLR)) {
+    /* Unspill rLR to rPC */
+    cUnit->coreSpillMask &= ~(1 << rLR);
+    cUnit->coreSpillMask |= (1 << rPC);
+  }
+  newLIR1(cUnit, kThumb2Pop, cUnit->coreSpillMask);
+  if (!(cUnit->coreSpillMask & (1 << rPC))) {
+    /* We didn't pop to rPC, so must do a bv rLR */
+    newLIR1(cUnit, kThumbBx, rLR);
+  }
 }
 
 /*
@@ -163,55 +155,55 @@
  */
 void removeRedundantBranches(CompilationUnit* cUnit)
 {
-    LIR* thisLIR;
+  LIR* thisLIR;
 
-    for (thisLIR = (LIR*) cUnit->firstLIRInsn;
-         thisLIR != (LIR*) cUnit->lastLIRInsn;
-         thisLIR = NEXT_LIR(thisLIR)) {
+  for (thisLIR = (LIR*) cUnit->firstLIRInsn;
+     thisLIR != (LIR*) cUnit->lastLIRInsn;
+     thisLIR = NEXT_LIR(thisLIR)) {
 
-        /* Branch to the next instruction */
-        if ((thisLIR->opcode == kThumbBUncond) ||
-            (thisLIR->opcode == kThumb2BUncond)) {
-            LIR* nextLIR = thisLIR;
+    /* Branch to the next instruction */
+    if ((thisLIR->opcode == kThumbBUncond) ||
+      (thisLIR->opcode == kThumb2BUncond)) {
+      LIR* nextLIR = thisLIR;
 
-            while (true) {
-                nextLIR = NEXT_LIR(nextLIR);
+      while (true) {
+        nextLIR = NEXT_LIR(nextLIR);
 
-                /*
-                 * Is the branch target the next instruction?
-                 */
-                if (nextLIR == (LIR*) thisLIR->target) {
-                    thisLIR->flags.isNop = true;
-                    break;
-                }
-
-                /*
-                 * Found real useful stuff between the branch and the target.
-                 * Need to explicitly check the lastLIRInsn here because it
-                 * might be the last real instruction.
-                 */
-                if (!isPseudoOpcode(nextLIR->opcode) ||
-                    (nextLIR = (LIR*) cUnit->lastLIRInsn))
-                    break;
-            }
+        /*
+         * Is the branch target the next instruction?
+         */
+        if (nextLIR == (LIR*) thisLIR->target) {
+          thisLIR->flags.isNop = true;
+          break;
         }
+
+        /*
+         * Found real useful stuff between the branch and the target.
+         * Need to explicitly check the lastLIRInsn here because it
+         * might be the last real instruction.
+         */
+        if (!isPseudoOpcode(nextLIR->opcode) ||
+          (nextLIR = (LIR*) cUnit->lastLIRInsn))
+          break;
+      }
     }
+  }
 }
 
 
 /* Common initialization routine for an architecture family */
 bool oatArchInit()
 {
-    int i;
+  int i;
 
-    for (i = 0; i < kArmLast; i++) {
-        if (EncodingMap[i].opcode != i) {
-            LOG(FATAL) << "Encoding order for " << EncodingMap[i].name <<
-               " is wrong: expecting " << i << ", seeing " <<
-               (int)EncodingMap[i].opcode;
-        }
+  for (i = 0; i < kArmLast; i++) {
+    if (EncodingMap[i].opcode != i) {
+      LOG(FATAL) << "Encoding order for " << EncodingMap[i].name
+                 << " is wrong: expecting " << i << ", seeing "
+                 << (int)EncodingMap[i].opcode;
     }
+  }
 
-    return oatArchVariantInit();
+  return oatArchVariantInit();
 }
 }  // namespace art