Add a new stack map scheme that encodes compilation info per pc.
Encodes stack mask, register mask, dex register values, and inlining
info. The encoding is currently very straightforward: there is no
clever encoding, nor compression.
Change-Id: I5fd9ae28189a5513cd9e3c8d52c648463207643d
diff --git a/compiler/optimizing/stack_map_test.cc b/compiler/optimizing/stack_map_test.cc
new file mode 100644
index 0000000..a70259e
--- /dev/null
+++ b/compiler/optimizing/stack_map_test.cc
@@ -0,0 +1,134 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stack_map.h"
+#include "stack_map_stream.h"
+#include "utils/arena_bit_vector.h"
+
+#include "gtest/gtest.h"
+
+namespace art {
+
+bool SameBits(MemoryRegion region, const BitVector& bit_vector) {
+ for (size_t i = 0; i < region.size_in_bits(); ++i) {
+ if (region.LoadBit(i) != bit_vector.IsBitSet(i)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+TEST(StackMapTest, Test1) {
+ ArenaPool pool;
+ ArenaAllocator arena(&pool);
+ StackMapStream<size_t> stream(&arena);
+
+ ArenaBitVector sp_mask(&arena, 0, false);
+ stream.AddStackMapEntry(0, 64, 0x3, &sp_mask, 2, 0);
+ stream.AddDexRegisterEntry(DexRegisterMap::kInStack, 0);
+ stream.AddDexRegisterEntry(DexRegisterMap::kConstant, -2);
+
+ size_t size = stream.ComputeNeededSize();
+ void* memory = arena.Alloc(size, kArenaAllocMisc);
+ MemoryRegion region(memory, size);
+ stream.FillIn(region);
+
+ CodeInfo<size_t> code_info(region);
+ ASSERT_EQ(0u, code_info.GetStackMaskSize());
+ ASSERT_EQ(1u, code_info.GetNumberOfStackMaps());
+
+ StackMap<size_t> stack_map = code_info.GetStackMapAt(0);
+ ASSERT_TRUE(stack_map.Equals(code_info.GetStackMapForDexPc(0)));
+ ASSERT_TRUE(stack_map.Equals(code_info.GetStackMapForNativePc(64)));
+ ASSERT_EQ(0u, stack_map.GetDexPc());
+ ASSERT_EQ(64u, stack_map.GetNativePc());
+ ASSERT_EQ(0x3u, stack_map.GetRegisterMask());
+ ASSERT_FALSE(stack_map.HasInlineInfo());
+
+ MemoryRegion stack_mask = stack_map.GetStackMask();
+ ASSERT_TRUE(SameBits(stack_mask, sp_mask));
+
+ DexRegisterMap dex_registers = code_info.GetDexRegisterMapOf(stack_map, 2);
+ ASSERT_EQ(DexRegisterMap::kInStack, dex_registers.GetLocationKind(0));
+ ASSERT_EQ(DexRegisterMap::kConstant, dex_registers.GetLocationKind(1));
+ ASSERT_EQ(0, dex_registers.GetValue(0));
+ ASSERT_EQ(-2, dex_registers.GetValue(1));
+}
+
+TEST(StackMapTest, Test2) {
+ ArenaPool pool;
+ ArenaAllocator arena(&pool);
+ StackMapStream<size_t> stream(&arena);
+
+ ArenaBitVector sp_mask1(&arena, 0, true);
+ sp_mask1.SetBit(2);
+ sp_mask1.SetBit(4);
+ stream.AddStackMapEntry(0, 64, 0x3, &sp_mask1, 2, 2);
+ stream.AddDexRegisterEntry(DexRegisterMap::kInStack, 0);
+ stream.AddDexRegisterEntry(DexRegisterMap::kConstant, -2);
+ stream.AddInlineInfoEntry(42);
+ stream.AddInlineInfoEntry(82);
+
+ ArenaBitVector sp_mask2(&arena, 0, true);
+ sp_mask2.SetBit(3);
+ sp_mask1.SetBit(8);
+ stream.AddStackMapEntry(1, 128, 0xFF, &sp_mask2, 1, 0);
+ stream.AddDexRegisterEntry(DexRegisterMap::kInRegister, 0);
+
+ size_t size = stream.ComputeNeededSize();
+ void* memory = arena.Alloc(size, kArenaAllocMisc);
+ MemoryRegion region(memory, size);
+ stream.FillIn(region);
+
+ CodeInfo<size_t> code_info(region);
+ ASSERT_EQ(1u, code_info.GetStackMaskSize());
+ ASSERT_EQ(2u, code_info.GetNumberOfStackMaps());
+
+ StackMap<size_t> stack_map = code_info.GetStackMapAt(0);
+ ASSERT_TRUE(stack_map.Equals(code_info.GetStackMapForDexPc(0)));
+ ASSERT_TRUE(stack_map.Equals(code_info.GetStackMapForNativePc(64)));
+ ASSERT_EQ(0u, stack_map.GetDexPc());
+ ASSERT_EQ(64u, stack_map.GetNativePc());
+ ASSERT_EQ(0x3u, stack_map.GetRegisterMask());
+
+ MemoryRegion stack_mask = stack_map.GetStackMask();
+ ASSERT_TRUE(SameBits(stack_mask, sp_mask1));
+
+ DexRegisterMap dex_registers = code_info.GetDexRegisterMapOf(stack_map, 2);
+ ASSERT_EQ(DexRegisterMap::kInStack, dex_registers.GetLocationKind(0));
+ ASSERT_EQ(DexRegisterMap::kConstant, dex_registers.GetLocationKind(1));
+ ASSERT_EQ(0, dex_registers.GetValue(0));
+ ASSERT_EQ(-2, dex_registers.GetValue(1));
+
+ InlineInfo inline_info = code_info.GetInlineInfoOf(stack_map);
+ ASSERT_EQ(2u, inline_info.GetDepth());
+ ASSERT_EQ(42u, inline_info.GetMethodReferenceIndexAtDepth(0));
+ ASSERT_EQ(82u, inline_info.GetMethodReferenceIndexAtDepth(1));
+
+ stack_map = code_info.GetStackMapAt(1);
+ ASSERT_TRUE(stack_map.Equals(code_info.GetStackMapForDexPc(1u)));
+ ASSERT_TRUE(stack_map.Equals(code_info.GetStackMapForNativePc(128u)));
+ ASSERT_EQ(1u, stack_map.GetDexPc());
+ ASSERT_EQ(128u, stack_map.GetNativePc());
+ ASSERT_EQ(0xFFu, stack_map.GetRegisterMask());
+
+ stack_mask = stack_map.GetStackMask();
+ ASSERT_TRUE(SameBits(stack_mask, sp_mask2));
+
+ ASSERT_FALSE(stack_map.HasInlineInfo());
+}
+
+} // namespace art